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@ -2469,11 +2469,6 @@ static void createTransEditVerts(TransInfo *t)
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editmesh_set_connectivity_distance(em->bm, mtx, dists, dists_index);
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}
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/* Only in case of rotation and resize, we want the elements of the edited
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* object to behave as groups whose pivot are the individual origins
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*
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* TODO: use island_info to detect the closest point when the "Snap Target"
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* in Blender UI is "Closest" */
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if (is_island_center) {
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/* In this specific case, near-by vertices will need to know the island of the nearest connected vertex. */
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const bool calc_single_islands = (
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