Usual edits/fixes to new UI messages...

This commit is contained in:
Bastien Montagne 2013-08-06 14:55:00 +00:00
parent ad5025ea25
commit 0214dac604
3 changed files with 8 additions and 5 deletions

@ -72,6 +72,7 @@ class SpellChecker():
"bandnoise",
"bindcode",
"bitrate",
"blackbody",
"blendfile",
"blendin",
"bonesize",
@ -361,6 +362,7 @@ class SpellChecker():
"timecode",
"voronoi",
"voxel", "voxels",
"vsync",
"wireframe",
"zmask",
"ztransp",

@ -713,7 +713,8 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
prop = RNA_def_property(srna, "wave_smoothness", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_range(prop, 0.1, 5.0, 1, 2);
RNA_def_property_ui_text(prop, "Smoothness", "Limit maximum steepness of wave slope between simulation points. Use higher values for smoother waves at expense of reduced detail");
RNA_def_property_ui_text(prop, "Smoothness", "Limit maximum steepness of wave slope between simulation points "
"(use higher values for smoother waves at expense of reduced detail)");
prop = RNA_def_property(srna, "use_wave_open_border", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_WAVE_OPEN_BORDERS);

@ -3145,14 +3145,14 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
};
static EnumPropertyItem vsync_items[] = {
{VSYNC_OFF, "OFF", 0, "Off", "Disables vsync"},
{VSYNC_ON, "ON", 0, "On", "Enables vsync"},
{VSYNC_ADAPTIVE, "ADAPTIVE", 0, "Adaptive", "Enables adaptive vsync (if supported)"},
{VSYNC_OFF, "OFF", 0, "Off", "Disable vsync"},
{VSYNC_ON, "ON", 0, "On", "Enable vsync"},
{VSYNC_ADAPTIVE, "ADAPTIVE", 0, "Adaptive", "Enable adaptive vsync (if supported)"},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem storage_items[] = {
{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Choose the best supported mode"},
{RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
#if 0 /* XXX VBOS are currently disabled since they cannot beat vertex array with display lists in performance. */