Fix T54806: Editors drawing glitch when using lasso selection
We should always reset to default glBlendFunc after done drawing.
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@ -323,6 +323,7 @@ static void draw_filled_lasso(wmGesture *gt)
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MEM_freeN(pixel_buf);
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glDisable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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MEM_freeN(moves);
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