No long needed here (win64 cleanup)
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@ -1547,7 +1547,7 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
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{
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Cloth *cloth=NULL;
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BVHTree *cloth_bvh=NULL;
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long i=0, numfaces = 0, numverts = 0;
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int i=0, numfaces = 0, numverts = 0;
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int rounds = 0; // result counts applied collisions; ic is for debug output;
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ClothVertex *verts = NULL;
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int ret = 0, ret2 = 0;
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