GPencil: Uses same random seed for render in Noise modifier
As the random seed was calculated in the copy data, the render could be a little different. Now, the data is saved in the original data.
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4b6a4b5bc2
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03bd024c07
@ -101,11 +101,16 @@ static void deformStroke(
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const int def_nr = defgroup_name_index(ob, mmd->vgname);
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const float unit_v3[3] = { 1.0f, 1.0f, 1.0f };
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/* Random generator, only init once. */
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if (mmd->rng == NULL) {
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Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
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GpencilModifierData *md_eval = BKE_gpencil_modifiers_findByName(object_eval, md->name);
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NoiseGpencilModifierData *mmd_eval = (NoiseGpencilModifierData *)md_eval;
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/* Random generator, only init once. (it uses eval to get same value in render) */
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if (mmd_eval->rng == NULL) {
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uint rng_seed = (uint)(PIL_check_seconds_timer_i() & UINT_MAX);
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rng_seed ^= POINTER_AS_UINT(mmd);
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mmd->rng = BLI_rng_new(rng_seed);
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mmd_eval->rng = BLI_rng_new(rng_seed);
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mmd->rng = mmd_eval->rng;
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}
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if (!is_stroke_affected_by_modifier(
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