BGE: Accidentally committed some debug code in 8dafbe.

This commit is contained in:
Mitchell Stokes 2014-05-27 14:32:32 -07:00
parent 3b3908020e
commit 04623e8b1f

@ -1528,11 +1528,6 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int
MarkVisible(rasty, static_cast<KX_GameObject*>(m_objectlist->GetValue(i)), cam, layer);
}
}
for (int i=0; i < m_objectlist->GetCount(); i++) {
KX_GameObject *go = static_cast<KX_GameObject*>(m_objectlist->GetValue(i));
printf("Name: %s, Culled: %s\n", go->GetName().ReadPtr(), (go->GetCulled()) ? "True" : "False");
}
}
// logic stuff