update glew from 1.6 to 1.7:

from their site:
  adds support for OpenGL 4.2, new extensions, fixes bugs

remove ChangeLog, its missing from the 1.7 bundle, also remove html doc dir.
This commit is contained in:
Campbell Barton 2011-09-18 15:37:36 +00:00
parent 9a0b035e1d
commit 049838fe0c
5 changed files with 1141 additions and 51 deletions

@ -1,18 +0,0 @@
See doc/index.html for more information.
If you downloaded the tarball from the GLEW website, you just need to:
Unix:
make
Windows:
use the project file in build/vc6/
If you wish to build GLEW from scratch (update the extension data from
the net or add your own extension information), you need a Unix
environment (including wget, perl, and GNU make). The extension data
is regenerated from the top level source directory with:
make extensions

@ -199,9 +199,10 @@ typedef _W64 int ptrdiff_t;
#include <stddef.h>
/* SGI MIPSPro doesn't like stdint.h in C++ mode */
/* SGI MIPSPro doesn't like stdint.h in C++ mode */
/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
#if defined(__sgi) && !defined(__GNUC__)
#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
#include <inttypes.h>
#else
#include <stdint.h>
@ -1490,8 +1491,8 @@ typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@ -2408,6 +2409,15 @@ typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
#endif /* GL_VERSION_4_1 */
/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
#endif /* GL_VERSION_4_2 */
/* -------------------------- GL_3DFX_multisample -------------------------- */
#ifndef GL_3DFX_multisample
@ -2535,6 +2545,21 @@ typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GL
#endif /* GL_AMD_draw_buffers_blend */
/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
#ifndef GL_AMD_multi_draw_indirect
#define GL_AMD_multi_draw_indirect 1
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
#endif /* GL_AMD_multi_draw_indirect */
/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
#ifndef GL_AMD_name_gen_delete
@ -3033,6 +3058,23 @@ typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint*
#endif /* GL_ARB_ES2_compatibility */
/* -------------------------- GL_ARB_base_instance ------------------------- */
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
#endif /* GL_ARB_base_instance */
/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
#ifndef GL_ARB_blend_func_extended
@ -3100,6 +3142,33 @@ typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp)
#endif /* GL_ARB_compatibility */
/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
#ifndef GL_ARB_compressed_texture_pixel_storage
#define GL_ARB_compressed_texture_pixel_storage 1
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
#endif /* GL_ARB_compressed_texture_pixel_storage */
/* ----------------------- GL_ARB_conservative_depth ----------------------- */
#ifndef GL_ARB_conservative_depth
#define GL_ARB_conservative_depth 1
#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
#endif /* GL_ARB_conservative_depth */
/* --------------------------- GL_ARB_copy_buffer -------------------------- */
#ifndef GL_ARB_copy_buffer
@ -3862,6 +3931,32 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuin
#endif /* GL_ARB_instanced_arrays */
/* ---------------------- GL_ARB_internalformat_query ---------------------- */
#ifndef GL_ARB_internalformat_query
#define GL_ARB_internalformat_query 1
#define GL_NUM_SAMPLE_COUNTS 0x9380
typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
#endif /* GL_ARB_internalformat_query */
/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
#ifndef GL_ARB_map_buffer_alignment
#define GL_ARB_map_buffer_alignment 1
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
#endif /* GL_ARB_map_buffer_alignment */
/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
#ifndef GL_ARB_map_buffer_range
@ -4175,6 +4270,7 @@ typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
@ -4195,6 +4291,7 @@ typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint loc
typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
@ -4428,6 +4525,49 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
#endif /* GL_ARB_separate_shader_objects */
/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
#ifndef GL_ARB_shader_atomic_counters
#define GL_ARB_shader_atomic_counters 1
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
#endif /* GL_ARB_shader_atomic_counters */
/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
#ifndef GL_ARB_shader_bit_encoding
@ -4437,6 +4577,86 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
#endif /* GL_ARB_shader_bit_encoding */
/* --------------------- GL_ARB_shader_image_load_store -------------------- */
#ifndef GL_ARB_shader_image_load_store
#define GL_ARB_shader_image_load_store 1
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
#endif /* GL_ARB_shader_image_load_store */
/* ------------------------- GL_ARB_shader_objects ------------------------- */
#ifndef GL_ARB_shader_objects
@ -4639,6 +4859,15 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, G
#endif /* GL_ARB_shading_language_100 */
/* -------------------- GL_ARB_shading_language_420pack -------------------- */
#ifndef GL_ARB_shading_language_420pack
#define GL_ARB_shading_language_420pack 1
#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
#endif /* GL_ARB_shading_language_420pack */
/* -------------------- GL_ARB_shading_language_include -------------------- */
#ifndef GL_ARB_shading_language_include
@ -4666,6 +4895,15 @@ typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen,
#endif /* GL_ARB_shading_language_include */
/* -------------------- GL_ARB_shading_language_packing -------------------- */
#ifndef GL_ARB_shading_language_packing
#define GL_ARB_shading_language_packing 1
#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
#endif /* GL_ARB_shading_language_packing */
/* ----------------------------- GL_ARB_shadow ----------------------------- */
#ifndef GL_ARB_shadow
@ -5159,6 +5397,34 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#endif /* GL_ARB_texture_rgb10_a2ui */
/* ------------------------- GL_ARB_texture_storage ------------------------ */
#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
#define GL_ALPHA8_EXT 0x803C
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
#endif /* GL_ARB_texture_storage */
/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
#ifndef GL_ARB_texture_swizzle
@ -5246,6 +5512,21 @@ typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint in
#endif /* GL_ARB_transform_feedback3 */
/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
#ifndef GL_ARB_transform_feedback_instanced
#define GL_ARB_transform_feedback_instanced 1
typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
#endif /* GL_ARB_transform_feedback_instanced */
/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
#ifndef GL_ARB_transpose_matrix
@ -7489,6 +7770,18 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum t
#endif /* GL_EXT_framebuffer_multisample */
/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
#define GL_EXT_framebuffer_multisample_blit_scaled 1
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
#ifndef GL_EXT_framebuffer_object
@ -9622,17 +9915,17 @@ typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tl
#define GL_KTX_Z_REGION 0x2
#define GL_KTX_STENCIL_REGION 0x3
typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
@ -10516,6 +10809,242 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#endif /* GL_NV_parameter_buffer_object2 */
/* -------------------------- GL_NV_path_rendering ------------------------- */
#ifndef GL_NV_path_rendering
#define GL_NV_path_rendering 1
#define GL_CLOSE_PATH_NV 0x00
#define GL_BOLD_BIT_NV 0x01
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define GL_MOVE_TO_NV 0x02
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_ITALIC_BIT_NV 0x02
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_LINE_TO_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_RELATIVE_LINE_TO_NV 0x05
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
#define GL_VERTICAL_LINE_TO_NV 0x08
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
#define GL_CUBIC_CURVE_TO_NV 0x0C
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
#define GL_SMALL_CW_ARC_TO_NV 0x14
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
#define GL_LARGE_CCW_ARC_TO_NV 0x16
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
#define GL_LARGE_CW_ARC_TO_NV 0x18
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_ARC_TO_NV 0xFE
#define GL_RELATIVE_ARC_TO_NV 0xFF
#define GL_GLYPH_HAS_KERNING_NV 0x100
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_PRIMARY_COLOR 0x8577
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_PATH_FORMAT_PS_NV 0x9071
#define GL_STANDARD_FONT_NAME_NV 0x9072
#define GL_SYSTEM_FONT_NAME_NV 0x9073
#define GL_FILE_NAME_NV 0x9074
#define GL_PATH_STROKE_WIDTH_NV 0x9075
#define GL_PATH_END_CAPS_NV 0x9076
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
#define GL_PATH_JOIN_STYLE_NV 0x9079
#define GL_PATH_MITER_LIMIT_NV 0x907A
#define GL_PATH_DASH_CAPS_NV 0x907B
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
#define GL_PATH_DASH_OFFSET_NV 0x907E
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
#define GL_PATH_FILL_MODE_NV 0x9080
#define GL_PATH_FILL_MASK_NV 0x9081
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
#define GL_PATH_STROKE_MASK_NV 0x9084
#define GL_COUNT_UP_NV 0x9088
#define GL_COUNT_DOWN_NV 0x9089
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
#define GL_CONVEX_HULL_NV 0x908B
#define GL_BOUNDING_BOX_NV 0x908D
#define GL_TRANSLATE_X_NV 0x908E
#define GL_TRANSLATE_Y_NV 0x908F
#define GL_TRANSLATE_2D_NV 0x9090
#define GL_TRANSLATE_3D_NV 0x9091
#define GL_AFFINE_2D_NV 0x9092
#define GL_AFFINE_3D_NV 0x9094
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
#define GL_UTF8_NV 0x909A
#define GL_UTF16_NV 0x909B
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
#define GL_PATH_COMMAND_COUNT_NV 0x909D
#define GL_PATH_COORD_COUNT_NV 0x909E
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
#define GL_SQUARE_NV 0x90A3
#define GL_ROUND_NV 0x90A4
#define GL_TRIANGULAR_NV 0x90A5
#define GL_BEVEL_NV 0x90A6
#define GL_MITER_REVERT_NV 0x90A7
#define GL_MITER_TRUNCATE_NV 0x90A8
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_FIRST_TO_REST_NV 0x90AF
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
#define GL_MOVE_TO_RESETS_NV 0x90B5
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define GL_PATH_STENCIL_REF_NV 0x90B8
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
#define GL_FONT_UNITS_PER_EM_NV 0x00100000
#define GL_FONT_ASCENDER_NV 0x00200000
#define GL_FONT_DESCENDER_NV 0x00400000
#define GL_FONT_HEIGHT_NV 0x00800000
#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
#define GL_FONT_HAS_KERNING_NV 0x10000000
typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLint units);
typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
#endif /* GL_NV_path_rendering */
/* ------------------------- GL_NV_pixel_data_range ------------------------ */
#ifndef GL_NV_pixel_data_range
@ -13171,6 +13700,9 @@ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSepa
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
@ -13240,6 +13772,10 @@ GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
@ -13372,6 +13908,8 @@ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
@ -13432,6 +13970,7 @@ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
@ -13530,6 +14069,11 @@ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
@ -13612,6 +14156,13 @@ GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
@ -13629,6 +14180,9 @@ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedback
GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
@ -14481,11 +15035,11 @@ GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
@ -14663,6 +15217,56 @@ GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParamet
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
@ -15022,6 +15626,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
@ -15030,6 +15635,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
@ -15056,10 +15662,13 @@ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
@ -15085,6 +15694,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
@ -15100,14 +15711,18 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
@ -15133,10 +15748,12 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
@ -15198,6 +15815,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
@ -15322,6 +15940,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
@ -15466,7 +16085,7 @@ GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* na
#else /* GLEW_MX */
GLEWAPI GLenum glewInit (void);
GLEWAPI GLenum glewInit ();
GLEWAPI GLboolean glewIsSupported (const char* name);
#define glewIsExtensionSupported(x) glewIsSupported(x)

@ -785,6 +785,21 @@ typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
#endif /* GLX_MESA_set_3dfx_mode */
/* ------------------------- GLX_MESA_swap_control ------------------------- */
#ifndef GLX_MESA_swap_control
#define GLX_MESA_swap_control 1
typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
#endif /* GLX_MESA_swap_control */
/* --------------------------- GLX_NV_copy_image --------------------------- */
#ifndef GLX_NV_copy_image
@ -1385,6 +1400,9 @@ extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
@ -1504,6 +1522,7 @@ GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;

@ -193,6 +193,8 @@ typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, in
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);

494
extern/glew/src/glew.c vendored

@ -577,6 +577,9 @@ PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD =
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
@ -646,6 +649,10 @@ PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
@ -778,6 +785,8 @@ PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
@ -838,6 +847,7 @@ PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
@ -936,6 +946,11 @@ PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
@ -1018,6 +1033,13 @@ PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
@ -1035,6 +1057,9 @@ PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
@ -1887,11 +1912,11 @@ PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
@ -2069,6 +2094,56 @@ PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
PFNGLISPATHNVPROC __glewIsPathNV = NULL;
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
@ -2427,6 +2502,7 @@ GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
@ -2435,6 +2511,7 @@ GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
@ -2461,10 +2538,13 @@ GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
@ -2490,6 +2570,8 @@ GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
@ -2505,14 +2587,18 @@ GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
@ -2538,10 +2624,12 @@ GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
@ -2603,6 +2691,7 @@ GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
@ -2727,6 +2816,7 @@ GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
GLboolean __GLEW_NV_present_video = GL_FALSE;
@ -3257,6 +3347,10 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_VERSION_4_1 */
#ifdef GL_VERSION_4_2
#endif /* GL_VERSION_4_2 */
#ifdef GL_3DFX_multisample
#endif /* GL_3DFX_multisample */
@ -3322,6 +3416,20 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_multi_draw_indirect
static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
return r;
}
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
@ -3586,6 +3694,21 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_base_instance
static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
return r;
}
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_blend_func_extended
static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
@ -3630,6 +3753,14 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_compatibility */
#ifdef GL_ARB_compressed_texture_pixel_storage
#endif /* GL_ARB_compressed_texture_pixel_storage */
#ifdef GL_ARB_conservative_depth
#endif /* GL_ARB_conservative_depth */
#ifdef GL_ARB_copy_buffer
static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
@ -3940,6 +4071,23 @@ static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
return r;
}
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_map_buffer_alignment
#endif /* GL_ARB_map_buffer_alignment */
#ifdef GL_ARB_map_buffer_range
static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
@ -4095,6 +4243,7 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
@ -4235,10 +4384,37 @@ static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_bit_encoding
#endif /* GL_ARB_shader_bit_encoding */
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
return r;
}
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@ -4326,6 +4502,10 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shading_language_100 */
#ifdef GL_ARB_shading_language_420pack
#endif /* GL_ARB_shading_language_420pack */
#ifdef GL_ARB_shading_language_include
static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
@ -4344,6 +4524,10 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_shading_language_packing
#endif /* GL_ARB_shading_language_packing */
#ifdef GL_ARB_shadow
#endif /* GL_ARB_shadow */
@ -4505,6 +4689,24 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_rgb10_a2ui */
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
return r;
}
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_swizzle
#endif /* GL_ARB_texture_swizzle */
@ -4559,6 +4761,20 @@ static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
return r;
}
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
@ -5670,6 +5886,10 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
#ifdef GL_EXT_framebuffer_object
static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
@ -6579,11 +6799,11 @@ static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
return r;
}
@ -7026,6 +7246,67 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_NV_parameter_buffer_object2 */
#ifdef GL_NV_path_rendering
static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
return r;
}
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
@ -8108,7 +8389,8 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
}
else
{
CONST_CAST(GLEW_VERSION_4_1) = ( major > 4 ) || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
@ -8168,6 +8450,8 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#endif /* GL_VERSION_4_0 */
#ifdef GL_VERSION_4_1
#endif /* GL_VERSION_4_1 */
#ifdef GL_VERSION_4_2
#endif /* GL_VERSION_4_2 */
#ifdef GL_3DFX_multisample
CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
#endif /* GL_3DFX_multisample */
@ -8195,6 +8479,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_draw_buffers_blend */
#ifdef GL_AMD_multi_draw_indirect
CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_multi_draw_indirect */
#ifdef GL_AMD_name_gen_delete
CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
@ -8286,6 +8574,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_ES2_compatibility */
#ifdef GL_ARB_base_instance
CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_base_instance */
#ifdef GL_ARB_blend_func_extended
CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
@ -8301,6 +8593,12 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_compatibility
CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
#endif /* GL_ARB_compatibility */
#ifdef GL_ARB_compressed_texture_pixel_storage
CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
#endif /* GL_ARB_compressed_texture_pixel_storage */
#ifdef GL_ARB_conservative_depth
CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
#endif /* GL_ARB_conservative_depth */
#ifdef GL_ARB_copy_buffer
CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
@ -8388,6 +8686,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_instanced_arrays */
#ifdef GL_ARB_internalformat_query
CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_internalformat_query */
#ifdef GL_ARB_map_buffer_alignment
CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
#endif /* GL_ARB_map_buffer_alignment */
#ifdef GL_ARB_map_buffer_range
CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
@ -8444,9 +8749,17 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_separate_shader_objects */
#ifdef GL_ARB_shader_atomic_counters
CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_atomic_counters */
#ifdef GL_ARB_shader_bit_encoding
CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
#endif /* GL_ARB_shader_bit_encoding */
#ifdef GL_ARB_shader_image_load_store
CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_image_load_store */
#ifdef GL_ARB_shader_objects
CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
@ -8467,10 +8780,16 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shading_language_100
CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
#endif /* GL_ARB_shading_language_100 */
#ifdef GL_ARB_shading_language_420pack
CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
#endif /* GL_ARB_shading_language_420pack */
#ifdef GL_ARB_shading_language_include
CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shading_language_include */
#ifdef GL_ARB_shading_language_packing
CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
#endif /* GL_ARB_shading_language_packing */
#ifdef GL_ARB_shadow
CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
#endif /* GL_ARB_shadow */
@ -8551,6 +8870,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_rgb10_a2ui
CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
#endif /* GL_ARB_texture_rgb10_a2ui */
#ifdef GL_ARB_texture_storage
CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_storage */
#ifdef GL_ARB_texture_swizzle
CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
#endif /* GL_ARB_texture_swizzle */
@ -8566,6 +8889,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback3 */
#ifdef GL_ARB_transform_feedback_instanced
CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_transform_feedback_instanced */
#ifdef GL_ARB_transpose_matrix
CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
@ -8790,6 +9117,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_framebuffer_multisample */
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
#ifdef GL_EXT_framebuffer_object
CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
@ -9220,6 +9550,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_parameter_buffer_object2
CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
#endif /* GL_NV_parameter_buffer_object2 */
#ifdef GL_NV_path_rendering
CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_path_rendering */
#ifdef GL_NV_pixel_data_range
CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
@ -10588,6 +10922,9 @@ PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
@ -10704,6 +11041,7 @@ GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
@ -10984,6 +11322,20 @@ static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
{
GLboolean r = GL_FALSE;
r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
return r;
}
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_image
static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
@ -11454,6 +11806,10 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_set_3dfx_mode */
#ifdef GLX_MESA_swap_control
CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_MESA_swap_control */
#ifdef GLX_NV_copy_image
CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
@ -11581,9 +11937,9 @@ const GLubyte* glewGetString (GLenum name)
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
(const GLubyte*)"1.6.0",
(const GLubyte*)"1.7.0",
(const GLubyte*)"1",
(const GLubyte*)"6",
(const GLubyte*)"7",
(const GLubyte*)"0"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
@ -11721,6 +12077,13 @@ GLboolean glewIsSupported (const char* name)
ret = GLEW_VERSION_4_1;
continue;
}
#endif
#ifdef GL_VERSION_4_2
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
{
ret = GLEW_VERSION_4_2;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
@ -11784,6 +12147,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_AMD_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
ret = GLEW_AMD_multi_draw_indirect;
continue;
}
#endif
#ifdef GL_AMD_name_gen_delete
if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
{
@ -11972,6 +12342,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
ret = GLEW_ARB_base_instance;
continue;
}
#endif
#ifdef GL_ARB_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
@ -12000,6 +12377,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_compressed_texture_pixel_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
{
ret = GLEW_ARB_compressed_texture_pixel_storage;
continue;
}
#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
ret = GLEW_ARB_conservative_depth;
continue;
}
#endif
#ifdef GL_ARB_copy_buffer
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
{
@ -12175,6 +12566,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_internalformat_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
{
ret = GLEW_ARB_internalformat_query;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_alignment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
{
ret = GLEW_ARB_map_buffer_alignment;
continue;
}
#endif
#ifdef GL_ARB_map_buffer_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
{
@ -12280,6 +12685,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_shader_atomic_counters
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
{
ret = GLEW_ARB_shader_atomic_counters;
continue;
}
#endif
#ifdef GL_ARB_shader_bit_encoding
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
{
@ -12287,6 +12699,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
ret = GLEW_ARB_shader_image_load_store;
continue;
}
#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
@ -12329,6 +12748,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_shading_language_420pack
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
{
ret = GLEW_ARB_shading_language_420pack;
continue;
}
#endif
#ifdef GL_ARB_shading_language_include
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
{
@ -12336,6 +12762,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_shading_language_packing
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
{
ret = GLEW_ARB_shading_language_packing;
continue;
}
#endif
#ifdef GL_ARB_shadow
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
{
@ -12511,6 +12944,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
ret = GLEW_ARB_texture_storage;
continue;
}
#endif
#ifdef GL_ARB_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
@ -12539,6 +12979,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_ARB_transform_feedback_instanced
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
{
ret = GLEW_ARB_transform_feedback_instanced;
continue;
}
#endif
#ifdef GL_ARB_transpose_matrix
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
{
@ -12975,6 +13422,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
{
ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
continue;
}
#endif
#ifdef GL_EXT_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
@ -13873,6 +14327,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
#ifdef GL_NV_path_rendering
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
{
ret = GLEW_NV_path_rendering;
continue;
}
#endif
#ifdef GL_NV_pixel_data_range
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
{
@ -15265,6 +15726,13 @@ GLboolean glxewIsSupported (const char* name)
ret = GLXEW_MESA_set_3dfx_mode;
continue;
}
#endif
#ifdef GLX_MESA_swap_control
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
{
ret = GLXEW_MESA_swap_control;
continue;
}
#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))