remove workaround thats not needed anymore and could cause a python error when linking a mesh with keys to an object.

This commit is contained in:
Campbell Barton 2010-02-01 14:25:38 +00:00
parent d5fadfdf40
commit 059be67aab

@ -155,12 +155,7 @@ class DATA_PT_shape_keys(DataButtonsPanel):
ob = context.object
key = ob.data.shape_keys
if key and len(key.keys):
# this is so that we get the active shapekey from the
# shapekeys block, not from object data
kb = key.keys[ob.active_shape_key.name]
else:
kb = None
kb = ob.active_shape_key
wide_ui = context.region.width > narrowui
enable_edit = ob.mode != 'EDIT'