Fix byte-to-float conversion when using scene strips in sequencer with identical color spaces
Fix T50882: VSE: Blend Modes on Scenes do not layer properly Fix T51002: Scene strip with Alpha over not working as expected The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene are the same, which is the default, resulting in any non-float strips becoming invisible. Reviewers: sergey Differential Revision: https://developer.blender.org/D2635
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@ -1759,9 +1759,14 @@ void IMB_colormanagement_transform_from_byte_threaded(float *float_buffer, unsig
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return;
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}
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if (STREQ(from_colorspace, to_colorspace)) {
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/* If source and destination color spaces are identical, skip
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* threading overhead and simply do nothing
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/* Because this function always takes a byte buffer and returns a float buffer, it must
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* always do byte-to-float conversion of some kind. To avoid threading overhead
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* IMB_buffer_float_from_byte is used when color spaces are identical. See T51002.
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*/
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IMB_buffer_float_from_byte(float_buffer, byte_buffer,
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IB_PROFILE_SRGB, IB_PROFILE_SRGB,
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true,
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width, height, width, width);
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return;
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}
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cm_processor = IMB_colormanagement_colorspace_processor_new(from_colorspace, to_colorspace);
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