transform snap bugfix: correctly ignore hidden elements when snapping to edit mode mesh
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@ -814,7 +814,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
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{
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efa = EM_get_face_for_index(index);
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if (efa && ((efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
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if (efa && (efa->h || (efa->v1->f & SELECT) || (efa->v2->f & SELECT) || (efa->v3->f & SELECT) || (efa->v4 && efa->v4->f & SELECT)))
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{
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test = 0;
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}
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@ -957,7 +957,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
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{
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eve = EM_get_vert_for_index(index);
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if (eve && eve->f & SELECT)
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if (eve && (eve->h || (eve->f & SELECT)))
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{
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test = 0;
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}
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@ -1050,7 +1050,7 @@ int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_sta
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{
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eed = EM_get_edge_for_index(index);
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if (eed && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
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if (eed && (eed->h || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
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{
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test = 0;
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}
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