sound init/exit so at least the player opens
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parent
99fbcbcf4d
commit
070f12d0dd
@ -343,8 +343,8 @@ void GPC_Engine::Exit()
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{
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{
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#if 0 //XXX - ADD SOUND
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#if 0 //XXX - ADD SOUND
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SND_DeviceManager::Unsubscribe();
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SND_DeviceManager::Unsubscribe();
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m_audiodevice = 0;
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#endif
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#endif
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m_audiodevice = 0;
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}
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}
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m_initialized = false;
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m_initialized = false;
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@ -59,6 +59,7 @@ extern "C"
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#include "BKE_icons.h"
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#include "BKE_icons.h"
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#include "BKE_node.h"
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#include "BKE_node.h"
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#include "BKE_report.h"
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#include "BKE_report.h"
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#include "BKE_sound.h"
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#include "BLI_blenlib.h"
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#include "BLI_blenlib.h"
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#include "DNA_scene_types.h"
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#include "DNA_scene_types.h"
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#include "BLO_readfile.h"
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#include "BLO_readfile.h"
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@ -358,6 +359,8 @@ int main(int argc, char** argv)
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quicktime_init();
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quicktime_init();
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#endif
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#endif
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sound_init();
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libtiff_init();
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libtiff_init();
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// Parse command line options
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// Parse command line options
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@ -818,6 +821,8 @@ int main(int argc, char** argv)
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}
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}
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free_nodesystem();
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free_nodesystem();
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sound_exit();
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return error ? -1 : 0;
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return error ? -1 : 0;
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}
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}
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