The do_versions() for new shaders always initialized the values...
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@ -4665,8 +4665,10 @@ static void do_versions(Main *main)
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}
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// init new shader vars
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for (ma= main->mat.first; ma; ma= ma->id.next) {
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ma->rms=0.1;
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ma->darkness=1.0;
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if(ma->darkness==0.0) {
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ma->rms=0.1;
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ma->darkness=1.0;
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}
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}
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/* temporal copy */
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@ -4699,6 +4701,15 @@ static void do_versions(Main *main)
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}
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}
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}
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Camera *ca;
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for (ca= main->camera.first; ca; ca= ca->id.next) {
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ca->focus= 0.9;
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ca->zgamma= 1.0;
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ca->zblur= 10.0;
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ca->zmin= 0.8;
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ca->flag |= CAM_AUTOFOCUS;
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}
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}
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/* don't forget to set version number in blender.c! */
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