The do_versions() for new shaders always initialized the values...

This commit is contained in:
Ton Roosendaal 2005-04-22 21:31:52 +00:00
parent 6a00fcd90c
commit 075ed5fd53

@ -4665,8 +4665,10 @@ static void do_versions(Main *main)
}
// init new shader vars
for (ma= main->mat.first; ma; ma= ma->id.next) {
ma->rms=0.1;
ma->darkness=1.0;
if(ma->darkness==0.0) {
ma->rms=0.1;
ma->darkness=1.0;
}
}
/* temporal copy */
@ -4699,6 +4701,15 @@ static void do_versions(Main *main)
}
}
}
Camera *ca;
for (ca= main->camera.first; ca; ca= ca->id.next) {
ca->focus= 0.9;
ca->zgamma= 1.0;
ca->zblur= 10.0;
ca->zmin= 0.8;
ca->flag |= CAM_AUTOFOCUS;
}
}
/* don't forget to set version number in blender.c! */