code cleanup: rename BKE_mesh_to_curve_ex --> BKE_mesh_to_curve_nurblist,

also correct odd indentation.
This commit is contained in:
Campbell Barton 2013-03-15 10:48:48 +00:00
parent 9d060b0333
commit 0807c976f4
19 changed files with 51 additions and 52 deletions

@ -169,7 +169,7 @@ int BKE_mesh_nurbs_displist_to_mdata(struct Object *ob, struct ListBase *dispbas
struct MLoopUV **alluv, int *_totloop, int *_totpoly);
void BKE_mesh_from_nurbs_displist(struct Object *ob, struct ListBase *dispbase, int use_orco_uv);
void BKE_mesh_from_nurbs(struct Object *ob);
void BKE_mesh_to_curve_ex(struct DerivedMesh *dm, struct ListBase *nurblist);
void BKE_mesh_to_curve_nurblist(struct DerivedMesh *dm, struct ListBase *nurblist, const int edge_users_test);
void BKE_mesh_to_curve(struct Scene *scene, struct Object *ob);
void BKE_mesh_delete_material_index(struct Mesh *me, short index);
void BKE_mesh_smooth_flag_set(struct Object *meshOb, int enableSmooth);

@ -1586,7 +1586,7 @@ static void appendPolyLineVert(ListBase *lb, unsigned int index)
BLI_addtail(lb, vl);
}
void BKE_mesh_to_curve_ex(DerivedMesh *dm, ListBase *nurblist)
void BKE_mesh_to_curve_nurblist(DerivedMesh *dm, ListBase *nurblist, const int edge_users_test)
{
MVert *mverts = dm->getVertArray(dm);
MEdge *med, *medge = dm->getEdgeArray(dm);
@ -1616,10 +1616,8 @@ void BKE_mesh_to_curve_ex(DerivedMesh *dm, ListBase *nurblist)
/* create edges from all faces (so as to find edges not in any faces) */
med = medge;
for (i = 0; i < totedge; i++, med++) {
if (edge_users[i] == 0) {
if (edge_users[i] == edge_users_test) {
EdgeLink *edl = MEM_callocN(sizeof(EdgeLink), "EdgeLink");
// BLI_edgehash_insert(eh_edge, med->v1, med->v2, NULL);
edl->edge = med;
BLI_addtail(&edges, edl); totedges++;
@ -1728,7 +1726,7 @@ void BKE_mesh_to_curve(Scene *scene, Object *ob)
ListBase nurblist = {NULL, NULL};
bool needsFree = false;
BKE_mesh_to_curve_ex(dm, &nurblist);
BKE_mesh_to_curve_nurblist(dm, &nurblist, 0);
if (nurblist.first) {
Curve *cu = BKE_curve_add(G.main, ob->id.name + 2, OB_CURVE);

@ -201,16 +201,16 @@ static float sb_time_scale(Object *ob)
if (sb) {
return(sb->physics_speed);
/* hrms .. this could be IPO as well :)
estimated range [0.001 sluggish slug - 100.0 very fast (i hope ODE solver can handle that)]
1 approx = a unit 1 pendulum at g = 9.8 [earth conditions] has period 65 frames
theory would give a 50 frames period .. so there must be something inaccurate .. looking for that (BM)
* estimated range [0.001 sluggish slug - 100.0 very fast (i hope ODE solver can handle that)]
* 1 approx = a unit 1 pendulum at g = 9.8 [earth conditions] has period 65 frames
* theory would give a 50 frames period .. so there must be something inaccurate .. looking for that (BM)
*/
}
return (1.0f);
/*
this would be frames/sec independent timing assuming 25 fps is default
but does not work very well with NLA
return (25.0f/scene->r.frs_sec)
* this would be frames/sec independent timing assuming 25 fps is default
* but does not work very well with NLA
* return (25.0f/scene->r.frs_sec)
*/
}
/*--- frame based timing ---*/
@ -1305,7 +1305,7 @@ static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], fl
normalize_v3(d_nvect);
if (
/* isect_line_tri_v3(nv1, nv3, face_v1, face_v2, face_v3, &t, NULL) ||
we did that edge already */
* we did that edge already */
isect_line_tri_v3(nv3, nv4, face_v1, face_v2, face_v3, &t, NULL) ||
isect_line_tri_v3(nv4, nv1, face_v1, face_v2, face_v3, &t, NULL) ) {
Vec3PlusStVec(force, -0.5f, d_nvect);

@ -56,9 +56,10 @@ void TransformWriter::add_node_transform(COLLADASW::Node& node, float mat[4][4],
// XXX Why are joints handled differently ?
node.addMatrix("transform", dmat);
}
else
else {
add_transform(node, loc, rot, scale);
}
}
void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob, BC_export_transformation_type transformation_type)
{

@ -287,7 +287,7 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, const wmEve
/* XXX: meh, this is round about because
* BKE_brush_jitter_pos isn't written in the best way to
* be reused here */
if(factor != 1.0) {
if(factor != 1.0f) {
sub_v2_v2v2(delta, mouse_out, mouse_in);
mul_v2_fl(delta, factor);
add_v2_v2v2(mouse_out, mouse_in, delta);