OpenGL: Don't write frames when rendering was canceled
This commit is contained in:
parent
c67a8acc72
commit
09b9e462b9
@ -842,7 +842,7 @@ static void write_result_func(TaskPool * __restrict pool,
|
||||
const int cfra = task_data->cfra;
|
||||
bool ok;
|
||||
/* Don't attempt to write if we've got an error. */
|
||||
if (!oglrender->pool_ok) {
|
||||
if (!oglrender->pool_ok || G.is_break) {
|
||||
RE_FreeRenderResult(rr);
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user