Merge branch 'blender-v4.2-release'
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commit
0a38a8d56a
@ -6,7 +6,7 @@
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#if BLI_SUBPROCESS_SUPPORT
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/* Based on https://github.com/jarikomppa/ipc (Unlicensed) */
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/* Based on https://github.com/jarikomppa/ipc (Unlicense) */
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# include "BLI_assert.h"
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# include "BLI_path_util.h"
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@ -712,8 +712,14 @@ void ShaderModule::material_create_info_ammend(GPUMaterial *gpumat, GPUCodegenOu
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if (info.additional_infos_.first_index_of_try("draw_object_infos_new") == -1) {
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info.additional_info("draw_object_infos_new");
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}
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/* TODO(fclem): Should use `to_scale` but the gpu_shader_math_matrix_lib.glsl isn't
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* included everywhere yet. */
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frag_gen << "vec3 ob_scale;\n";
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frag_gen << "ob_scale.x = length(ModelMatrix[0].xyz);\n";
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frag_gen << "ob_scale.y = length(ModelMatrix[1].xyz);\n";
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frag_gen << "ob_scale.z = length(ModelMatrix[2].xyz);\n";
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frag_gen << "vec3 ls_dimensions = safe_rcp(abs(OrcoTexCoFactors[1].xyz));\n";
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frag_gen << "vec3 ws_dimensions = mat3x3(ModelMatrix) * ls_dimensions;\n";
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frag_gen << "vec3 ws_dimensions = ob_scale * ls_dimensions;\n";
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/* Choose the minimum axis so that cuboids are better represented. */
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frag_gen << "return reduce_min(ws_dimensions);\n";
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}
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@ -6,7 +6,7 @@
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#include "BLI_subprocess.hh"
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#if defined(WITH_OPENGL_BACKEND) && defined(BLI_SUBPROCESS_SUPPORT)
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#if defined(WITH_OPENGL_BACKEND) && BLI_SUBPROCESS_SUPPORT
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void GPU_compilation_subprocess_run(const char *subprocess_name);
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@ -21,9 +21,12 @@ void node_output_material_displacement(vec3 displacement, out vec3 out_displacem
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void node_output_material_thickness(float thickness, out float out_thickness)
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{
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vec3 thickness_vec;
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direction_transform_object_to_world(vec3(max(thickness, 0.0)), thickness_vec);
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thickness_vec = abs(thickness_vec);
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vec3 ob_scale;
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ob_scale.x = length(ModelMatrix[0].xyz);
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ob_scale.y = length(ModelMatrix[1].xyz);
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ob_scale.z = length(ModelMatrix[2].xyz);
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vec3 thickness_vec = abs(max(thickness, 0.0) * ob_scale);
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/* Contrary to displacement we need to output a scalar quantity.
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* We arbitrarily choose to output the axis with the minimum extent since it is the axis along
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* which the object is usually viewed at. */
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@ -330,7 +330,7 @@ int main(int argc,
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# endif /* USE_WIN32_UNICODE_ARGS */
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#endif /* WIN32 */
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#if defined(WITH_OPENGL_BACKEND) && defined(BLI_SUBPROCESS_SUPPORT)
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#if defined(WITH_OPENGL_BACKEND) && BLI_SUBPROCESS_SUPPORT
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if (STREQ(argv[0], "--compilation-subprocess")) {
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BLI_assert(argc == 2);
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GPU_compilation_subprocess_run(argv[1]);
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