=cloth collisions=

Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
This commit is contained in:
Joseph Eagar 2011-04-09 23:19:11 +00:00
parent 28478967f4
commit 0a60bc14d6
10 changed files with 728 additions and 7 deletions

@ -4,7 +4,7 @@
# PYTHON_INCLUDE_DIRS
# PYTHON_LIBRARY
# PYTHON_LIBPATH
# PYTHON_LINKFLAGS
# PYTHON_LINKFLAGSPYTHON
#=============================================================================

@ -99,7 +99,7 @@ def validate_arguments(args, bc):
'WITH_BF_INTERNATIONAL',
'BF_GETTEXT', 'BF_GETTEXT_INC', 'BF_GETTEXT_LIB', 'WITH_BF_GETTEXT_STATIC', 'BF_GETTEXT_LIB_STATIC', 'BF_GETTEXT_LIBPATH',
'WITH_BF_ICONV', 'BF_ICONV', 'BF_ICONV_INC', 'BF_ICONV_LIB', 'BF_ICONV_LIBPATH',
'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
'WITH_BF_GAMEENGINE', 'WITH_BF_BULLET', 'WITH_BF_ELTOPO', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
'BF_WINTAB', 'BF_WINTAB_INC',
'WITH_BF_FREETYPE', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH', 'BF_FREETYPE_LIB_STATIC', 'WITH_BF_FREETYPE_STATIC',
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
@ -365,6 +365,8 @@ def read_opts(env, cfg, args):
(BoolVariable('WITH_BF_GAMEENGINE', 'Build with gameengine' , False)),
(BoolVariable('WITH_BF_BULLET', 'Use Bullet if true', True)),
(BoolVariable('WITH_BF_ELTOPO', 'Use Eltopo collision library if true', False)),
('BF_BULLET', 'Bullet base dir', ''),
('BF_BULLET_INC', 'Bullet include path', ''),
('BF_BULLET_LIB', 'Bullet library', ''),

@ -31,6 +31,10 @@ if(WITH_BULLET)
add_subdirectory(bullet2)
endif()
if(WITH_ELTOPO)
add_subdirectory(eltopo)
endif()
if(WITH_BINRELOC)
add_subdirectory(binreloc)
endif()

3
extern/SConscript vendored

@ -4,6 +4,9 @@ Import('env')
SConscript(['glew/SConscript'])
if env['WITH_BF_ELTOPO']:
SConscript(['eltopo/SConscript'])
if env['WITH_BF_BULLET']:
SConscript(['bullet2/src/SConscript'])

@ -63,7 +63,11 @@ struct LinkNode;
/* COLLISION FLAGS */
typedef enum
{
COLLISION_IN_FUTURE = ( 1 << 1 ),
COLLISION_IN_FUTURE = (1 << 1),
#ifdef USE_ELTOPO
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
} COLLISION_FLAGS;
@ -81,7 +85,13 @@ typedef struct CollPair
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
int flag;
float time; // collision time, from 0 up to 1
#ifdef USE_ELTOPO /*either ap* or bp* can be set, but not both*/
float bary[3];
int ap1, ap2, ap3, collp, bp1, bp2, bp3;
int collface;
#else
int ap1, ap2, ap3, bp1, bp2, bp3;
#endif
int pointsb[4];
}
CollPair;
@ -109,6 +119,7 @@ typedef struct FaceCollPair
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
}
FaceCollPair;
////////////////////////////////////////

@ -235,6 +235,11 @@ if(WITH_BULLET)
add_definitions(-DUSE_BULLET)
endif()
if(WITH_ELTOPO)
list(APPEND INC ../../../extern/eltopo)
add_definitions(-DUSE_ELTOPO)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()

@ -27,6 +27,10 @@ if env['WITH_BF_PYTHON']:
if env['BF_DEBUG']:
defs.append('DEBUG')
if env['WITH_BF_ELTOPO']:
incs += ' ../../../extern/eltopo'
defs.append('USE_ELTOPO')
if env['WITH_BF_QUICKTIME']:
incs += ' ../quicktime'

@ -48,6 +48,8 @@
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_memarena.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
@ -63,6 +65,10 @@
#include "BLI_kdopbvh.h"
#include "BKE_collision.h"
#ifdef USE_ELTOPO
#include "eltopo-capi.h"
#endif
/***********************************
Collision modifier code start
@ -486,7 +492,7 @@ DO_INLINE void collision_interpolateOnTriangle ( float to[3], float v1[3], float
VECADDMUL ( to, v3, w3 );
}
#ifndef USE_ELTOPO
static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
@ -601,6 +607,662 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
}
return result;
}
#endif
#ifdef USE_ELTOPO
typedef struct edgepairkey {
int a1, a2, b1, b2;
} edgepairkey;
unsigned int edgepair_hash(void *vkey)
{
edgepairkey *key = vkey;
int keys[4] = {key->a1, key->a2, key->b1, key->b2};
int i, j;
for (i=0; i<4; i++) {
for (j=0; j<3; j++) {
if (keys[j] >= keys[j+1]) {
SWAP(int, keys[j], keys[j+1]);
}
}
}
return keys[0]*101 + keys[1]*72 + keys[2]*53 + keys[3]*34;
}
int edgepair_cmp(const void *va, const void *vb)
{
edgepairkey *a = va, *b = vb;
int keysa[4] = {a->a1, a->a2, a->b1, a->b2};
int keysb[4] = {b->a1, b->a2, b->b1, b->b2};
int i;
for (i=0; i<4; i++) {
int j, ok=0;
for (j=0; j<4; j++) {
if (keysa[i] == keysa[j]) {
ok = 1;
break;
}
}
if (!ok)
return -1;
}
return 0;
}
static void get_edgepairkey(edgepairkey *key, int a1, int a2, int b1, int b2)
{
key->a1 = a1;
key->a2 = a2;
key->b1 = b1;
key->b2 = b2;
}
/*an immense amount of duplication goes on here. . .a major performance hit, I'm sure*/
static CollPair* cloth_edge_collision ( ModifierData *md1, ModifierData *md2,
BVHTreeOverlap *overlap, CollPair *collpair,
GHash *visithash, MemArena *arena)
{
ClothModifierData *clmd = ( ClothModifierData * ) md1;
CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
MFace *face1=NULL, *face2 = NULL;
ClothVertex *verts1 = clmd->clothObject->verts;
double distance = 0;
edgepairkey *key, tstkey;
float epsilon1 = clmd->coll_parms->epsilon;
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
float no[3], uv[3], t, relnor;
int i, i1, i2, i3, i4, i5, i6;
Cloth *cloth = clmd->clothObject;
float n1[3], n2[3], off[3], v1[2][3], v2[2][3], v3[2][3], v4[2][3], v5[2][3], v6[2][3];
void **verts[] = {v1, v2, v3, v4, v5, v6};
int j, ret, bp1, bp2, bp3, ap1, ap2, ap3, table[6];
face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
face2 = & ( collmd->mfaces[overlap->indexB] );
// check all 4 possible collisions
for ( i = 0; i < 4; i++ )
{
if ( i == 0 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v2;
ap3 = face1->v3;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v2;
bp3 = face2->v3;
}
else if ( i == 1 )
{
if ( face1->v4 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v3;
ap3 = face1->v4;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v2;
bp3 = face2->v3;
}
else {
continue;
}
}
if ( i == 2 )
{
if ( face2->v4 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v2;
ap3 = face1->v3;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v3;
bp3 = face2->v4;
}
else {
continue;
}
}
else if ( i == 3 )
{
if ( face1->v4 && face2->v4 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v3;
ap3 = face1->v4;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v3;
bp3 = face2->v4;
}
else {
continue;
}
}
copy_v3_v3(v1[0], cloth->verts[ap1].txold);
copy_v3_v3(v1[1], cloth->verts[ap1].tx);
copy_v3_v3(v2[0], cloth->verts[ap2].txold);
copy_v3_v3(v2[1], cloth->verts[ap2].tx);
copy_v3_v3(v3[0], cloth->verts[ap3].txold);
copy_v3_v3(v3[1], cloth->verts[ap3].tx);
copy_v3_v3(v4[0], collmd->current_x[bp1].co);
copy_v3_v3(v4[1], collmd->current_xnew[bp1].co);
copy_v3_v3(v5[0], collmd->current_x[bp2].co);
copy_v3_v3(v5[1], collmd->current_xnew[bp2].co);
copy_v3_v3(v6[0], collmd->current_x[bp3].co);
copy_v3_v3(v6[1], collmd->current_xnew[bp3].co);
normal_tri_v3(n2, v4[1], v5[1], v6[1]);
/*offset new positions a bit, to account for margins*/
copy_v3_v3(off, n2);
mul_v3_fl(off, epsilon1 + epsilon2 + ALMOST_ZERO);
add_v3_v3(v4[1], off); add_v3_v3(v5[1], off); add_v3_v3(v6[1], off);
i1 = ap1; i2 = ap2; i3 = ap3;
i4 = bp1; i5 = bp2; i6 = bp3;
for (j=0; j<3; j++) {
int collp1, collp2, k, j2 = (j+1)%3;
table[0] = ap1; table[1] = ap2; table[2] = ap3;
table[3] = bp1; table[4] = bp2; table[5] = bp3;
for (k=0; k<3; k++) {
int k2 = (k+1)%3;
get_edgepairkey(&tstkey, table[j], table[j2], table[k+3], table[k2+3]);
if (BLI_ghash_haskey(visithash, &tstkey))
continue;
key = BLI_memarena_alloc(arena, sizeof(edgepairkey));
*key = tstkey;
BLI_ghash_insert(visithash, key, NULL);
ret = eltopo_line_line_moving_isect_v3v3_f(verts[j], table[j], verts[j2], table[j2],
verts[k+3], table[k+3], verts[k2+3], table[k2+3],
no, uv, &t, &relnor);
/*cloth vert versus coll face*/
if (ret && dot_v3v3(n2, no) > 0.0) {
collpair->ap1 = table[j]; collpair->ap2 = table[j2];
collpair->bp1 = table[k+3]; collpair->bp2 = table[k2+3];
copy_v3_v3(collpair->normal, no);
mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
collpair->distance = relnor;
collpair->time = t;
copy_v2_v2(collpair->bary, uv);
collpair->flag = COLLISION_IS_EDGES;
collpair++;
}
}
}
}
return collpair;
}
static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
Cloth *cloth1;
float w1, w2;
float v1[3], v2[3], relativeVelocity[3];
float magrelVel, pimpulse[3];
cloth1 = clmd->clothObject;
for ( ; collpair != collision_end; collpair++ )
{
if (!(collpair->flag & COLLISION_IS_EDGES))
continue;
// was: txold
w1 = collpair->bary[0]; w2 = collpair->bary[1];
// Calculate relative "velocity".
VECADDFAC(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, w1);
VECADDFAC(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, w2);
VECSUB ( relativeVelocity, v2, v1);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
magrelVel = INPR ( relativeVelocity, collpair->normal );
// If v_n_mag < 0 the edges are approaching each other.
if ( magrelVel > ALMOST_ZERO )
{
// Calculate Impulse magnitude to stop all motion in normal direction.
float magtangent = 0, repulse = 0, d = 0;
double impulse = 0.0;
float vrel_t_pre[3];
float temp[3], spf;
zero_v3(pimpulse);
// calculate tangential velocity
VECCOPY ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
VECSUB ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
{
normalize_v3( vrel_t_pre );
impulse = magtangent; // 2.0 *
VECADDMUL ( pimpulse, vrel_t_pre, impulse);
}
// Apply velocity stopping impulse
// I_c = m * v_N / 2.0
// no 2.0 * magrelVel normally, but looks nicer DG
impulse = magrelVel;
VECADDMUL ( pimpulse, collpair->normal, impulse);
// Apply repulse impulse if distance too short
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = collpair->distance;
if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
{
repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
// stay on the safe side and clamp repulse
if ( impulse > ALMOST_ZERO )
repulse = MIN2 ( repulse, 5.0*impulse );
repulse = MAX2 ( impulse, repulse );
impulse = repulse / ( 5.0 ); // original 2.0 / 0.25
VECADDMUL ( pimpulse, collpair->normal, impulse);
}
w2 = 1.0f-w1;
if (w1 < 0.5)
w1 *= 2.0;
else
w2 *= 2.0;
VECADDFAC(cloth1->verts[collpair->ap1].impulse, cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
VECADDFAC(cloth1->verts[collpair->ap2].impulse, cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
cloth1->verts[collpair->ap1].impulse_count++;
cloth1->verts[collpair->ap2].impulse_count++;
result = 1;
}
}
return result;
}
static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
{
int result = 0;
Cloth *cloth1;
float w1, w2, w3, u1, u2, u3;
float v1[3], v2[3], relativeVelocity[3];
float magrelVel;
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
cloth1 = clmd->clothObject;
for ( ; collpair != collision_end; collpair++ )
{
if (collpair->flag & COLLISION_IS_EDGES)
continue;
if ( collpair->flag & COLLISION_USE_COLLFACE ) {
// was: txold
w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
// Calculate relative "velocity".
collision_interpolateOnTriangle ( v1, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, w1, w2, w3);
VECSUB ( relativeVelocity, v1, cloth1->verts[collpair->collp].tv);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
magrelVel = INPR ( relativeVelocity, collpair->normal );
// If v_n_mag < 0 the edges are approaching each other.
if ( magrelVel > ALMOST_ZERO )
{
// Calculate Impulse magnitude to stop all motion in normal direction.
float magtangent = 0, repulse = 0, d = 0;
double impulse = 0.0;
float vrel_t_pre[3];
float temp[3], spf;
// calculate tangential velocity
VECCOPY ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
VECSUB ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
{
normalize_v3( vrel_t_pre );
impulse = magtangent; // 2.0 *
VECADDMUL ( cloth1->verts[collpair->collp].impulse, vrel_t_pre, impulse);
}
// Apply velocity stopping impulse
// I_c = m * v_N / 2.0
// no 2.0 * magrelVel normally, but looks nicer DG
impulse = magrelVel/2.0;
VECADDMUL ( cloth1->verts[collpair->collp].impulse, collpair->normal, impulse);
cloth1->verts[collpair->collp].impulse_count++;
// Apply repulse impulse if distance too short
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = -collpair->distance;
if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
{
repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
// stay on the safe side and clamp repulse
if ( impulse > ALMOST_ZERO )
repulse = MIN2 ( repulse, 5.0*impulse );
repulse = MAX2 ( impulse, repulse );
impulse = repulse / ( 5.0 ); // original 2.0 / 0.25
VECADDMUL ( cloth1->verts[collpair->collp].impulse, collpair->normal, impulse);
}
result = 1;
}
} else {
w1 = collpair->bary[0]; w2 = collpair->bary[1]; w3 = collpair->bary[2];
// Calculate relative "velocity".
collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
VECSUB ( relativeVelocity, collmd->current_v[collpair->collp].co, v1);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
magrelVel = INPR ( relativeVelocity, collpair->normal );
// If v_n_mag < 0 the edges are approaching each other.
if ( magrelVel > ALMOST_ZERO )
{
// Calculate Impulse magnitude to stop all motion in normal direction.
float magtangent = 0, repulse = 0, d = 0;
double impulse = 0.0;
float vrel_t_pre[3], pimpulse[3] = {0.0f, 0.0f, 0.0f};
float temp[3], spf;
// calculate tangential velocity
VECCOPY ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
VECSUB ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
{
normalize_v3( vrel_t_pre );
impulse = magtangent; // 2.0 *
VECADDMUL ( pimpulse, vrel_t_pre, impulse);
}
// Apply velocity stopping impulse
// I_c = m * v_N / 2.0
// no 2.0 * magrelVel normally, but looks nicer DG
impulse = magrelVel/2.0;
VECADDMUL ( pimpulse, collpair->normal, impulse);
// Apply repulse impulse if distance too short
// I_r = -min(dt*kd, m(0,1d/dt - v_n))
spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
d = -collpair->distance;
if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
{
repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
// stay on the safe side and clamp repulse
if ( impulse > ALMOST_ZERO )
repulse = MIN2 ( repulse, 5.0*impulse );
repulse = MAX2 ( impulse, repulse );
impulse = repulse / ( 2.0 ); // original 2.0 / 0.25
VECADDMUL ( pimpulse, collpair->normal, impulse);
}
if (w1 < 0.5) w1 *= 2.0;
if (w2 < 0.5) w2 *= 2.0;
if (w3 < 0.5) w3 *= 2.0;
VECADDMUL(cloth1->verts[collpair->ap1].impulse, pimpulse, w1*2.0);
VECADDMUL(cloth1->verts[collpair->ap2].impulse, pimpulse, w2*2.0);
VECADDMUL(cloth1->verts[collpair->ap3].impulse, pimpulse, w3*2.0);;
cloth1->verts[collpair->ap1].impulse_count++;
cloth1->verts[collpair->ap2].impulse_count++;
cloth1->verts[collpair->ap3].impulse_count++;
result = 1;
}
}
}
return result;
}
static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap,
CollPair *collpair)
{
ClothModifierData *clmd = ( ClothModifierData * ) md1;
CollisionModifierData *collmd = ( CollisionModifierData * ) md2;
MFace *face1=NULL, *face2 = NULL;
ClothVertex *verts1 = clmd->clothObject->verts;
double distance = 0;
float epsilon1 = clmd->coll_parms->epsilon;
float epsilon2 = BLI_bvhtree_getepsilon ( collmd->bvhtree );
float no[3], uv[3], t, relnor;
int i, i1, i2, i3, i4, i5, i6;
Cloth *cloth = clmd->clothObject;
float n1[3], n2[3], off[3], v1[2][3], v2[2][3], v3[2][3], v4[2][3], v5[2][3], v6[2][3];
int j, ret, bp1, bp2, bp3, ap1, ap2, ap3;
face1 = & ( clmd->clothObject->mfaces[overlap->indexA] );
face2 = & ( collmd->mfaces[overlap->indexB] );
// check all 4 possible collisions
for ( i = 0; i < 4; i++ )
{
if ( i == 0 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v2;
ap3 = face1->v3;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v2;
bp3 = face2->v3;
}
else if ( i == 1 )
{
if ( face1->v4 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v3;
ap3 = face1->v4;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v2;
bp3 = face2->v3;
}
else {
continue;
}
}
if ( i == 2 )
{
if ( face2->v4 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v2;
ap3 = face1->v3;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v3;
bp3 = face2->v4;
}
else {
continue;
}
}
else if ( i == 3 )
{
if ( face1->v4 && face2->v4 )
{
// fill faceA
ap1 = face1->v1;
ap2 = face1->v3;
ap3 = face1->v4;
// fill faceB
bp1 = face2->v1;
bp2 = face2->v3;
bp3 = face2->v4;
}
else {
continue;
}
}
copy_v3_v3(v1[0], cloth->verts[ap1].txold);
copy_v3_v3(v1[1], cloth->verts[ap1].tx);
copy_v3_v3(v2[0], cloth->verts[ap2].txold);
copy_v3_v3(v2[1], cloth->verts[ap2].tx);
copy_v3_v3(v3[0], cloth->verts[ap3].txold);
copy_v3_v3(v3[1], cloth->verts[ap3].tx);
copy_v3_v3(v4[0], collmd->current_x[bp1].co);
copy_v3_v3(v4[1], collmd->current_xnew[bp1].co);
copy_v3_v3(v5[0], collmd->current_x[bp2].co);
copy_v3_v3(v5[1], collmd->current_xnew[bp2].co);
copy_v3_v3(v6[0], collmd->current_x[bp3].co);
copy_v3_v3(v6[1], collmd->current_xnew[bp3].co);
normal_tri_v3(n2, v4[1], v5[1], v6[1]);
/*offset new positions a bit, to account for margins*/
copy_v3_v3(off, n2);
mul_v3_fl(off, epsilon1 + epsilon2 + ALMOST_ZERO);
add_v3_v3(v4[1], off); add_v3_v3(v5[1], off); add_v3_v3(v6[1], off);
i1 = ap1; i2 = ap2; i3 = ap3;
i4 = bp1; i5 = bp2; i6 = bp3;
for (j=0; j<6; j++) {
int collp;
switch (j) {
case 0:
ret = eltopo_point_tri_moving_v3v3_f(v1, i1, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
collp = ap1;
break;
case 1:
collp = ap2;
ret = eltopo_point_tri_moving_v3v3_f(v2, i2, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
break;
case 2:
collp = ap3;
ret = eltopo_point_tri_moving_v3v3_f(v3, i3, v4, i4, v5, i5, v6, i6, no, uv, &t, &relnor);
break;
case 3:
collp = bp1;
ret = eltopo_point_tri_moving_v3v3_f(v4, i4, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
break;
case 4:
collp = bp2;
ret = eltopo_point_tri_moving_v3v3_f(v5, i5, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
break;
case 5:
collp = bp3;
ret = eltopo_point_tri_moving_v3v3_f(v6, i6, v1, i1, v2, i2, v3, i3, no, uv, &t, &relnor);
break;
}
/*cloth vert versus coll face*/
if (ret && j < 3) {
collpair->bp1 = bp1; collpair->bp2 = bp2; collpair->bp3 = bp3;
collpair->collp = collp;
copy_v3_v3(collpair->normal, no);
mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
collpair->distance = relnor;
collpair->time = t;
copy_v3_v3(collpair->bary, uv);
collpair->flag = COLLISION_USE_COLLFACE;
collpair++;
} else if (ret && j >= 3) { /*coll vert versus cloth face*/
collpair->ap1 = ap1; collpair->ap2 = ap2; collpair->ap3 = ap3;
collpair->collp = collp;
copy_v3_v3(collpair->normal, no);
mul_v3_v3fl(collpair->vector, collpair->normal, relnor);
collpair->distance = relnor;
collpair->time = t;
copy_v3_v3(collpair->bary, uv);
collpair->flag = 0;
collpair++;
}
}
}
return collpair;
}
#else
//Determines collisions on overlap, collisions are written to collpair[i] and collision+number_collision_found is returned
static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTreeOverlap *overlap, CollPair *collpair )
@ -741,6 +1403,8 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2, BVHTree
}
return collpair;
}
#endif
#if 0
static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionModifierData *collmd, CollPair *collpair, CollPair *collision_end )
@ -1446,17 +2110,32 @@ void free_collider_cache(ListBase **colliders)
}
}
static void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair **collisions, CollPair **collisions_index, int numresult, BVHTreeOverlap *overlap)
{
int i;
#ifdef USE_ELTOPO
GHash *visithash = BLI_ghash_new(edgepair_hash, edgepair_cmp, "visthash, collision.c");
MemArena *arena = BLI_memarena_new(1<<16, "edge hash arena, collision.c");
#endif
*collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 4, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
*collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 64, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
*collisions_index = *collisions;
for ( i = 0; i < numresult; i++ )
{
*collisions_index = cloth_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, overlap+i, *collisions_index );
}
#ifdef USE_ELTOPO
for ( i = 0; i < numresult; i++ )
{
*collisions_index = cloth_edge_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd,
overlap+i, *collisions_index, visithash, arena );
}
BLI_ghash_free(visithash, NULL, NULL);
BLI_memarena_free(arena);
#endif
}
static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
@ -1481,8 +2160,12 @@ static int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, Collision
if ( collmd->bvhtree )
{
#ifdef USE_ELTOPO
result += cloth_collision_response_moving(clmd, collmd, collisions, collisions_index);
result += cloth_edge_collision_response_moving(clmd, collmd, collisions, collisions_index);
#else
result += cloth_collision_response_static ( clmd, collmd, collisions, collisions_index );
#endif
// apply impulses in parallel
if ( result )
{
@ -1557,6 +2240,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
continue;
/* move object to position (step) in time */
collision_move_object ( collmd, step + dt, step );
/* search for overlapping collision pairs */

@ -128,6 +128,10 @@ if(UNIX)
bf_intern_mikktspace
)
if(WITH_ELTOPO)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(WITH_BUILTIN_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()

@ -789,6 +789,10 @@ endif()
bf_intern_mikktspace
)
if(WITH_ELTOPO)
list(APPEND BLENDER_SORTED_LIBS extern_eltopo)
endif()
if(WITH_BUILTIN_GLEW)
list(APPEND BLENDER_SORTED_LIBS extern_glew)
endif()