Cycles: Move Shadow Catcher UI option next to Ray Visibility.

Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
This commit is contained in:
Thomas Dinges 2017-03-27 21:51:56 +02:00
parent bd053ac7ba
commit 0cfc557c5d

@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
if ob.type != 'LAMP':
flow.prop(visibility, "shadow")
layout.prop(cob, "is_shadow_catcher")
col = layout.column()
col.label(text="Performance:")
row = col.row()
@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
sub.active = scene.render.use_simplify and cscene.use_distance_cull
sub.prop(cob, "use_distance_cull")
col = layout.column()
col.prop(cob, "is_shadow_catcher")
class CYCLES_OT_use_shading_nodes(Operator):
"""Enable nodes on a material, world or lamp"""