Cycles: Move Shadow Catcher UI option next to Ray Visibility.
Previously it was beneath the Performance UI label, which was incorrect. It's better suited next to Ray Visibility.
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@ -786,6 +786,8 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
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if ob.type != 'LAMP':
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flow.prop(visibility, "shadow")
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layout.prop(cob, "is_shadow_catcher")
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col = layout.column()
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col.label(text="Performance:")
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row = col.row()
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@ -797,9 +799,6 @@ class CyclesObject_PT_cycles_settings(CyclesButtonsPanel, Panel):
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sub.active = scene.render.use_simplify and cscene.use_distance_cull
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sub.prop(cob, "use_distance_cull")
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col = layout.column()
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col.prop(cob, "is_shadow_catcher")
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class CYCLES_OT_use_shading_nodes(Operator):
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"""Enable nodes on a material, world or lamp"""
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