Cleanup: spelling
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@ -565,8 +565,7 @@ float3 Camera::transform_raster_to_world(float raster_x, float raster_y)
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BoundBox Camera::viewplane_bounds_get()
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{
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/* TODO(sergey): This is all rather stupid, but is there a way to perform
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* checks we need in a more clear and smart fasion?
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*/
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* checks we need in a more clear and smart fashion? */
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BoundBox bounds = BoundBox::empty;
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if (type == CAMERA_PANORAMA) {
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@ -20,7 +20,7 @@
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# <pep8 compliant>
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# Preprocess right-to-left languages.
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# Pre-process right-to-left languages.
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# You can use it either standalone, or through import_po_from_branches or
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# update_trunk.
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#
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@ -79,7 +79,7 @@ def generate(context, space_type):
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use_release_confirm = True
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# Generate items when no keys are mapped.
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use_auto_keymap_alpha = False # Map manially in the default keymap
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use_auto_keymap_alpha = False # Map manually in the default key-map.
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use_auto_keymap_num = True
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# Temporary, only create so we can pass 'properties' to find_item_from_operator.
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@ -188,8 +188,8 @@ class BPyOpsSubModOp:
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# Get the operator from blender
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wm = context.window_manager
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# run to account for any rna values the user changes.
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# NOTE: We only update active vew layer, since that's what
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# Run to account for any RNA values the user changes.
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# NOTE: We only update active view-layer, since that's what
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# operators are supposed to operate on. There might be some
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# corner cases when operator need a full scene update though.
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BPyOpsSubModOp._view_layer_update(context)
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@ -73,7 +73,7 @@ def complete_indices(word, namespace, obj=None, base=None):
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:param namespace: namespace
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:type namespace: dict
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:param obj: object evaluated from base
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:param base: substring which can be evaluated into an object
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:param base: sub-string which can be evaluated into an object.
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:type base: str
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:returns: completion matches
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:rtype: list of str
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@ -85,7 +85,7 @@ def RKS_POLL_selected_items(ksi, context):
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# Iterator Callbacks
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# all selected objects or pose bones, depending on which we've got
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# All selected objects or pose bones, depending on which we've got.
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def RKS_ITER_selected_item(ksi, context, ks):
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ob = context.active_object
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if ob and ob.mode == 'POSE':
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@ -96,13 +96,13 @@ def RKS_ITER_selected_item(ksi, context, ks):
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ksi.generate(context, ks, ob)
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# all selected objects only
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# All selected objects only.
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def RKS_ITER_selected_objects(ksi, context, ks):
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for ob in context.selected_objects:
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ksi.generate(context, ks, ob)
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# all seelcted bones only
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# All selected bones only.
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def RKS_ITER_selected_bones(ksi, context, ks):
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for bone in context.selected_pose_bones:
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ksi.generate(context, ks, bone)
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@ -3063,7 +3063,7 @@ def km_grease_pencil_stroke_edit_mode(params):
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{"properties": [("mode", 'GPENCIL_SHRINKFATTEN')]}),
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("transform.transform", {"type": 'F', "value": 'PRESS', "shift": True},
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{"properties": [("mode", 'GPENCIL_OPACITY')]}),
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# Proportonal editing
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# Proportional editing.
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*_template_items_proportional_editing(connected=True),
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# Add menu
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("object.gpencil_add", {"type": 'A', "value": 'PRESS', "shift": True}, None),
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@ -394,7 +394,7 @@ def km_user_interface(params):
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("ui.copy_data_path_button", {"type": 'C', "value": 'PRESS', "ctrl": True}, None),
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("ui.copy_data_path_button", {"type": 'C', "value": 'PRESS', "ctrl": True, "alt": True},
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{"properties": [("full_path", True)]}),
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# rames and drivers
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# Frames and drivers.
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("anim.keyframe_insert_button", {"type": 'S', "value": 'PRESS'}, None),
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("anim.keyframe_delete_button", {"type": 'S', "value": 'PRESS', "alt": True}, None),
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("anim.keyframe_clear_button", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None),
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@ -2500,7 +2500,7 @@ def km_grease_pencil_stroke_weight_mode(params):
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# Brush strength
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("wm.radial_control", {"type": 'U', "value": 'PRESS', "shift": True},
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{"properties": [("data_path_primary", 'tool_settings.gpencil_sculpt.weight_brush.strength')]}),
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# Brush sze
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# Brush size.
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("wm.radial_control", {"type": 'S', "value": 'PRESS'},
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{"properties": [("data_path_primary", 'tool_settings.gpencil_sculpt.weight_brush.size')]}),
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# Display
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@ -4941,7 +4941,7 @@ class VIEW3D_PT_collections(Panel):
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layout.use_property_split = False
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view_layer = context.view_layer
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# We pass index 0 here beause the index is increased
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# We pass index 0 here because the index is increased
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# so the first real index is 1
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# And we start with index as 1 because we skip the master collection
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self._draw_collection(layout, view_layer, view_layer.layer_collection, 0)
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@ -96,7 +96,7 @@ static void covariance_m_vn_ex_task_cb(void *__restrict userdata,
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* \param center: the center (or mean point) of cos_vn. If NULL,
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* it is assumed cos_vn is already centered.
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* \param use_sample_correction: whether to apply sample correction
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* (i.e. get 'sample varince' instead of 'population variance').
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* (i.e. get 'sample variance' instead of 'population variance').
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* \return r_covmat the computed covariance matrix.
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*/
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void BLI_covariance_m_vn_ex(const int n,
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@ -149,7 +149,7 @@ typedef struct TaskThreadLocalStorage {
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* without "interrupting" for task execution.
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*
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* We try to accumulate as much tasks as possible in a local queue without
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* any locks first, and then we push all of them into a scheduler's queue
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* any locks first, and then we push all of them into a schedulers queue
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* from within a single mutex lock.
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*/
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bool do_delayed_push;
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@ -531,7 +531,7 @@ void DepsgraphRelationBuilder::build_collection(LayerCollection *from_layer_coll
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/* If we came from layer collection we don't go deeper, view layer
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* builder takes care of going deeper.
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*
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* NOTE: Do early output before tagging build as done, so possbile
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* NOTE: Do early output before tagging build as done, so possible
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* subsequent builds from outside of the layer collection properly
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* recurses into all the nested objects and collections. */
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return;
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@ -1027,7 +1027,7 @@ class SceneBackup {
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*
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* NOTE: Scene can not disappear after relations update, because otherwise the entire dependency
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* graph will be gone. This means we don't need to compare original scene pointer, or worry about
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* freeing those if they cant' be restorted: we just copy them over to a new scene. */
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* freeing those if they cant' be restored: we just copy them over to a new scene. */
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void *sound_scene;
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void *playback_handle;
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void *sound_scrub_handle;
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@ -250,7 +250,7 @@ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> {
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// GetViewMapGradientNormF1D
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/*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is
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* evaluated in the proper steerable ViewMap depending on its oorientation.
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* evaluated in the proper steerable ViewMap depending on its orientation.
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*/
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class GetViewMapGradientNormF1D : public UnaryFunction1D<double> {
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private:
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