glTF exporter: avoid crash copying props

This commit is contained in:
Julien Duroure 2024-07-04 08:47:17 +02:00
parent 508d08c687
commit 0ec32af432
2 changed files with 3 additions and 3 deletions

@ -5,7 +5,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (4, 2, 55),
"version": (4, 2, 56),
'blender': (4, 2, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',

@ -9,7 +9,7 @@ from mathutils import Matrix, Quaternion, Vector
from ...io.com import gltf2_io
from ...io.com import gltf2_io_extensions
from ...io.exp.gltf2_io_user_extensions import export_user_extensions
from ..com.gltf2_blender_extras import generate_extras
from ..com.gltf2_blender_extras import generate_extras, BLACK_LIST
from ..com.gltf2_blender_default import LIGHTS
from ..com import gltf2_blender_math
from . import gltf2_blender_gather_tree
@ -297,7 +297,7 @@ def __gather_mesh(vnode, blender_object, export_settings):
depsgraph = bpy.context.evaluated_depsgraph_get()
blender_mesh_owner = blender_object.evaluated_get(depsgraph)
blender_mesh = blender_mesh_owner.to_mesh(preserve_all_data_layers=True, depsgraph=depsgraph)
for prop in blender_object.data.keys():
for prop in [p for p in blender_object.data.keys() if p not in BLACK_LIST]:
blender_mesh[prop] = blender_object.data[prop]
if export_settings['gltf_skins']: