Cleanup: Use differential helper class.

This commit is contained in:
Thomas Dinges 2015-03-12 23:35:01 +01:00
parent 90f36d4ec8
commit 0ed914a194

@ -387,10 +387,8 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
/* differentials */
sd->dP = ray->dD;
differential_incoming(&sd->dI, sd->dP);
sd->du.dx = 0.0f;
sd->du.dy = 0.0f;
sd->dv.dx = 0.0f;
sd->dv.dy = 0.0f;
sd->du = differential_zero();
sd->dv = differential_zero();
#endif
}