Fix: Misleading description of the samples count pass
It used to be an absolute number, but since the Cycles X project it became normalized, for easier visual feedback.
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@ -1440,7 +1440,7 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
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pass_debug_sample_count: BoolProperty(
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name="Debug Sample Count",
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description="Number of samples/camera rays per pixel",
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description="Number of samples per pixel taken, divided by the maximum number of samples. To analyze adaptive sampling",
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default=False,
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update=update_render_passes,
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)
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