Cocoa : Bug fix for continuous grab feature implementation

This commit is contained in:
Damien Plisson 2009-10-09 17:42:31 +00:00
parent 638ed7d0a8
commit 1234f4709b
3 changed files with 45 additions and 21 deletions

@ -812,9 +812,9 @@ GHOST_TSuccess GHOST_SystemCocoa::setCursorPosition(GHOST_TInt32 x, GHOST_TInt32
//Quartz Display Services uses the old coordinates (top left origin)
yf = [[NSScreen mainScreen] frame].size.height -yf;
CGAssociateMouseAndMouseCursorPosition(false);
//CGAssociateMouseAndMouseCursorPosition(false);
CGWarpMouseCursorPosition(CGPointMake(xf, yf));
CGAssociateMouseAndMouseCursorPosition(true);
//CGAssociateMouseAndMouseCursorPosition(true);
return GHOST_kSuccess;
}
@ -1151,7 +1151,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
window->getCursorWarpAccum(x_accum, y_accum);
x_accum += [event deltaX];
y_accum += [event deltaY];
y_accum += -[event deltaY]; //Strange Apple implementation (inverted coordinates for the deltaY) ...
window->setCursorWarpAccum(x_accum, y_accum);
pushEvent(new GHOST_EventCursor([event timestamp], GHOST_kEventCursorMove, window, x_warp+x_accum, y_warp+y_accum));
@ -1159,6 +1159,7 @@ GHOST_TSuccess GHOST_SystemCocoa::handleMouseEvent(void *eventPtr)
else { //Normal cursor operation: send mouse position in window
NSPoint mousePos = [event locationInWindow];
pushEvent(new GHOST_EventCursor([event timestamp], GHOST_kEventCursorMove, window, mousePos.x, mousePos.y));
window->setCursorWarpAccum(0, 0); //Mouse motion occured between two cursor warps, so we can reset the delta counter
}
break;
}

@ -236,6 +236,11 @@ protected:
*/
virtual GHOST_TSuccess setWindowCursorVisibility(bool visible);
/**
* Sets the cursor warp accumulator. Overriden for workaround due to Cocoa next event after cursor set giving delta values non zero
*/
inline virtual bool setCursorWarpAccum(GHOST_TInt32 x, GHOST_TInt32 y);
/**
* Sets the cursor grab on the window using
* native window system calls.

@ -712,18 +712,33 @@ GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorVisibility(bool visible)
return GHOST_kSuccess;
}
//Override this method to provide set feature even if not in warp
inline bool GHOST_WindowCocoa::setCursorWarpAccum(GHOST_TInt32 x, GHOST_TInt32 y)
{
m_cursorWarpAccumPos[0]= x;
m_cursorWarpAccumPos[1]= y;
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorGrab(bool grab, bool warp, bool restore)
{
printf("\ncursor grab %i",grab);
if (grab)
{
//No need to perform grab without warp as it is always on in OS X
if(warp) {
m_systemCocoa->getCursorPosition(m_cursorWarpInitPos[0], m_cursorWarpInitPos[1]);
setCursorWarpAccum(0, 0);
setWindowCursorVisibility(false);
GHOST_TInt32 x_old,y_old;
m_cursorWarp= true;
m_systemCocoa->getCursorPosition(x_old,y_old);
screenToClient(x_old, y_old, m_cursorWarpInitPos[0], m_cursorWarpInitPos[1]);
//Warp position is stored in client (window base) coordinates
setWindowCursorVisibility(false);
return CGAssociateMouseAndMouseCursorPosition(false) == kCGErrorSuccess ? GHOST_kSuccess : GHOST_kFailure;
}
return CGAssociateMouseAndMouseCursorPosition(false) == kCGErrorSuccess ? GHOST_kSuccess : GHOST_kFailure;
}
else {
if(m_cursorWarp)
@ -732,34 +747,37 @@ GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorGrab(bool grab, bool warp, bool
/* Almost works without but important otherwise the mouse GHOST location can be incorrect on exit */
if(restore) {
GHOST_Rect bounds;
GHOST_TInt32 x_new, y_new, x_rel, y_rel;
GHOST_TInt32 x_new, y_new, x_cur, y_cur;
getClientBounds(bounds);
printf("\ncursor ungrab with restore");
x_new= m_cursorWarpInitPos[0]+m_cursorWarpAccumPos[0];
y_new= m_cursorWarpInitPos[1]+m_cursorWarpAccumPos[1];
screenToClient(x_new, y_new, x_rel, y_rel);
if(x_new < 0) x_new = 0;
if(y_new < 0) y_new = 0;
if(x_new > bounds.getWidth()) x_new = bounds.getWidth();
if(y_new > bounds.getHeight()) y_new = bounds.getHeight();
if(x_rel < 0) x_new = (x_new-x_rel) + 2;
if(y_rel < 0) y_new = (y_new-y_rel) + 2;
if(x_rel > bounds.getWidth()) x_new -= (x_rel-bounds.getWidth()) + 2;
if(y_rel > bounds.getHeight()) y_new -= (y_rel-bounds.getHeight()) + 2;
clientToScreen(x_new, y_new, x_rel, y_rel);
m_systemCocoa->setCursorPosition(x_rel, y_rel);
//get/set cursor position works in screen coordinates
clientToScreen(x_new, y_new, x_cur, y_cur);
m_systemCocoa->setCursorPosition(x_cur, y_cur);
//As Cocoa will give as first deltaX,deltaY this change in cursor position, we need to compensate for it
//Issue appearing in case of two transform operations conducted w/o mouse motion in between
x_new=m_cursorWarpAccumPos[0];
y_new=m_cursorWarpAccumPos[1];
setCursorWarpAccum(-x_new, -y_new);
}
else {
m_systemCocoa->setCursorPosition(m_cursorWarpInitPos[0], m_cursorWarpInitPos[1]);
setCursorWarpAccum(0, 0);
}
setCursorWarpAccum(0, 0);
m_cursorWarp= false;
return CGAssociateMouseAndMouseCursorPosition(true) == kCGErrorSuccess ? GHOST_kSuccess : GHOST_kFailure;
}
return CGAssociateMouseAndMouseCursorPosition(true) == kCGErrorSuccess ? GHOST_kSuccess : GHOST_kFailure;
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorShape(GHOST_TStandardCursor shape)