UI: add space before px unit in Eevee properties for consistency
Differential Revision: https://developer.blender.org/D7072
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@ -6702,29 +6702,29 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
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PropertyRNA *prop;
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static const EnumPropertyItem eevee_shadow_size_items[] = {
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{64, "64", 0, "64px", ""},
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{128, "128", 0, "128px", ""},
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{256, "256", 0, "256px", ""},
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{512, "512", 0, "512px", ""},
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{1024, "1024", 0, "1024px", ""},
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{2048, "2048", 0, "2048px", ""},
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{4096, "4096", 0, "4096px", ""},
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{64, "64", 0, "64 px", ""},
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{128, "128", 0, "128 px", ""},
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{256, "256", 0, "256 px", ""},
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{512, "512", 0, "512 px", ""},
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{1024, "1024", 0, "1024 px", ""},
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{2048, "2048", 0, "2048 px", ""},
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{4096, "4096", 0, "4096 px", ""},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem eevee_gi_visibility_size_items[] = {
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{8, "8", 0, "8px", ""},
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{16, "16", 0, "16px", ""},
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{32, "32", 0, "32px", ""},
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{64, "64", 0, "64px", ""},
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{8, "8", 0, "8 px", ""},
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{16, "16", 0, "16 px", ""},
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{32, "32", 0, "32 px", ""},
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{64, "64", 0, "64 px", ""},
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{0, NULL, 0, NULL, NULL},
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};
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static const EnumPropertyItem eevee_volumetric_tile_size_items[] = {
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{2, "2", 0, "2px", ""},
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{4, "4", 0, "4px", ""},
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{8, "8", 0, "8px", ""},
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{16, "16", 0, "16px", ""},
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{2, "2", 0, "2 px", ""},
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{4, "4", 0, "4 px", ""},
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{8, "8", 0, "8 px", ""},
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{16, "16", 0, "16 px", ""},
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{0, NULL, 0, NULL, NULL},
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};
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