UI: add space before px unit in Eevee properties for consistency

Differential Revision: https://developer.blender.org/D7072
This commit is contained in:
Adrian Newton 2020-03-09 16:48:48 +01:00 committed by Brecht Van Lommel
parent 3923738c8f
commit 1276380fd2

@ -6702,29 +6702,29 @@ static void rna_def_scene_eevee(BlenderRNA *brna)
PropertyRNA *prop;
static const EnumPropertyItem eevee_shadow_size_items[] = {
{64, "64", 0, "64px", ""},
{128, "128", 0, "128px", ""},
{256, "256", 0, "256px", ""},
{512, "512", 0, "512px", ""},
{1024, "1024", 0, "1024px", ""},
{2048, "2048", 0, "2048px", ""},
{4096, "4096", 0, "4096px", ""},
{64, "64", 0, "64 px", ""},
{128, "128", 0, "128 px", ""},
{256, "256", 0, "256 px", ""},
{512, "512", 0, "512 px", ""},
{1024, "1024", 0, "1024 px", ""},
{2048, "2048", 0, "2048 px", ""},
{4096, "4096", 0, "4096 px", ""},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem eevee_gi_visibility_size_items[] = {
{8, "8", 0, "8px", ""},
{16, "16", 0, "16px", ""},
{32, "32", 0, "32px", ""},
{64, "64", 0, "64px", ""},
{8, "8", 0, "8 px", ""},
{16, "16", 0, "16 px", ""},
{32, "32", 0, "32 px", ""},
{64, "64", 0, "64 px", ""},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem eevee_volumetric_tile_size_items[] = {
{2, "2", 0, "2px", ""},
{4, "4", 0, "4px", ""},
{8, "8", 0, "8px", ""},
{16, "16", 0, "16px", ""},
{2, "2", 0, "2 px", ""},
{4, "4", 0, "4 px", ""},
{8, "8", 0, "8 px", ""},
{16, "16", 0, "16 px", ""},
{0, NULL, 0, NULL, NULL},
};