code cleanup:
- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float()
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@ -1985,9 +1985,7 @@ int ED_space_image_color_sample(SpaceImage *sima, ARegion *ar, int mval[2], floa
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}
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else if (ibuf->rect) {
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cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
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r_col[0] = cp[0] / 255.0f;
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r_col[1] = cp[1] / 255.0f;
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r_col[2] = cp[2] / 255.0f;
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rgb_uchar_to_float(r_col, cp);
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ret = TRUE;
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}
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}
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@ -375,7 +375,7 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
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if (fx >= 0.0f && fy >= 0.0f && fx < 1.0f && fy < 1.0f) {
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float *fp;
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char *cp;
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unsigned char *cp;
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int x = (int)(fx * ibuf->x), y = (int)(fy * ibuf->y);
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CLAMP(x, 0, ibuf->x - 1);
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@ -393,10 +393,8 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
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ret = TRUE;
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}
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else if (ibuf->rect) {
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cp = (char *)(ibuf->rect + y * ibuf->x + x);
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r_col[0] = cp[0] / 255.0f;
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r_col[1] = cp[1] / 255.0f;
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r_col[2] = cp[2] / 255.0f;
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cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
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rgb_uchar_to_float(r_col, cp);
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ret = TRUE;
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}
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}
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@ -195,10 +195,9 @@ static void draw_empty_cone(float size);
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static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], const int theme_id, float fac)
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{
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float col_bg[3], col[3];
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float col_wire[3] = {ob_wire_col[0] / 255.0f,
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ob_wire_col[1] / 255.0f,
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ob_wire_col[2] / 255.0f};
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float col_wire[3], col_bg[3], col[3];
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rgb_uchar_to_float(col_wire, ob_wire_col);
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UI_GetThemeColor3fv(theme_id, col_bg);
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interp_v3_v3v3(col, col_bg, col_wire, fac);
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@ -1573,17 +1572,18 @@ static void draw_bundle_sphere(void)
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static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
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MovieClip *clip, MovieTrackingObject *tracking_object,
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const short dflag, int *global_track_index, int draw_selected)
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const short dflag, const unsigned char ob_wire_col[4],
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int *global_track_index, int draw_selected)
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{
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MovieTracking *tracking = &clip->tracking;
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MovieTrackingTrack *track;
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float mat[4][4], imat[4][4];
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unsigned char col[4], scol[4];
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unsigned char col_unsel[4], col_sel[4];
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int tracknr = *global_track_index;
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ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
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UI_GetThemeColor4ubv(TH_TEXT, col);
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UI_GetThemeColor4ubv(TH_SELECT, scol);
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UI_GetThemeColor4ubv(TH_TEXT, col_unsel);
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UI_GetThemeColor4ubv(TH_SELECT, col_sel);
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BKE_tracking_get_camera_object_matrix(scene, base->object, mat);
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@ -1626,13 +1626,13 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
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if (v3d->drawtype == OB_WIRE) {
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glDisable(GL_LIGHTING);
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if (selected) {
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if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
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else UI_ThemeColor(TH_SELECT);
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}
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else {
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if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
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else UI_ThemeColor(TH_WIRE);
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) {
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glColor3ubv(ob_wire_col);
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}
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else {
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glColor3fv(track->color);
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}
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}
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drawaxes(0.05f, v3d->bundle_drawtype);
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@ -1643,8 +1643,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
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if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) {
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/* selection outline */
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if (selected) {
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if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
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else UI_ThemeColor(TH_SELECT);
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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glColor3ubv(ob_wire_col);
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}
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glLineWidth(2.f);
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glDisable(GL_LIGHTING);
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@ -1657,21 +1658,24 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
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glLineWidth(1.f);
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}
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if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
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else UI_ThemeColor(TH_BUNDLE_SOLID);
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
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else UI_ThemeColor(TH_BUNDLE_SOLID);
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}
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draw_bundle_sphere();
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}
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else {
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glDisable(GL_LIGHTING);
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if (selected) {
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if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
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else UI_ThemeColor(TH_SELECT);
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}
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else {
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if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
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else UI_ThemeColor(TH_WIRE);
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if ((dflag & DRAW_CONSTCOLOR) == 0) {
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if (selected) {
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glColor3ubv(ob_wire_col);
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}
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else {
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if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
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else UI_ThemeColor(TH_WIRE);
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}
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}
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drawaxes(0.05f, v3d->bundle_drawtype);
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@ -1684,13 +1688,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
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if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) {
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float pos[3];
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unsigned char tcol[4];
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if (selected) memcpy(tcol, scol, sizeof(tcol));
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else memcpy(tcol, col, sizeof(tcol));
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mul_v3_m4v3(pos, mat, track->bundle_pos);
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view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, tcol);
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view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, selected ? col_sel : col_unsel);
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}
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tracknr++;
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@ -1748,7 +1748,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
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tracking_object = tracking->objects.first;
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while (tracking_object) {
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draw_viewport_object_reconstruction(scene, base, v3d, clip, tracking_object,
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dflag, &global_track_index, draw_selected);
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dflag, ob_wire_col, &global_track_index, draw_selected);
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tracking_object = tracking_object->next;
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}
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