code cleanup:

- pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly.
  this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing).
- use rgb_uchar_to_float()
This commit is contained in:
Campbell Barton 2012-08-17 12:32:13 +00:00
parent dac761057d
commit 1465b06fad
3 changed files with 36 additions and 40 deletions

@ -1985,9 +1985,7 @@ int ED_space_image_color_sample(SpaceImage *sima, ARegion *ar, int mval[2], floa
}
else if (ibuf->rect) {
cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
r_col[0] = cp[0] / 255.0f;
r_col[1] = cp[1] / 255.0f;
r_col[2] = cp[2] / 255.0f;
rgb_uchar_to_float(r_col, cp);
ret = TRUE;
}
}

@ -375,7 +375,7 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
if (fx >= 0.0f && fy >= 0.0f && fx < 1.0f && fy < 1.0f) {
float *fp;
char *cp;
unsigned char *cp;
int x = (int)(fx * ibuf->x), y = (int)(fy * ibuf->y);
CLAMP(x, 0, ibuf->x - 1);
@ -393,10 +393,8 @@ int ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float
ret = TRUE;
}
else if (ibuf->rect) {
cp = (char *)(ibuf->rect + y * ibuf->x + x);
r_col[0] = cp[0] / 255.0f;
r_col[1] = cp[1] / 255.0f;
r_col[2] = cp[2] / 255.0f;
cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
rgb_uchar_to_float(r_col, cp);
ret = TRUE;
}
}

@ -195,10 +195,9 @@ static void draw_empty_cone(float size);
static void ob_wire_color_blend_theme_id(const unsigned char ob_wire_col[4], const int theme_id, float fac)
{
float col_bg[3], col[3];
float col_wire[3] = {ob_wire_col[0] / 255.0f,
ob_wire_col[1] / 255.0f,
ob_wire_col[2] / 255.0f};
float col_wire[3], col_bg[3], col[3];
rgb_uchar_to_float(col_wire, ob_wire_col);
UI_GetThemeColor3fv(theme_id, col_bg);
interp_v3_v3v3(col, col_bg, col_wire, fac);
@ -1573,17 +1572,18 @@ static void draw_bundle_sphere(void)
static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D *v3d,
MovieClip *clip, MovieTrackingObject *tracking_object,
const short dflag, int *global_track_index, int draw_selected)
const short dflag, const unsigned char ob_wire_col[4],
int *global_track_index, int draw_selected)
{
MovieTracking *tracking = &clip->tracking;
MovieTrackingTrack *track;
float mat[4][4], imat[4][4];
unsigned char col[4], scol[4];
unsigned char col_unsel[4], col_sel[4];
int tracknr = *global_track_index;
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
UI_GetThemeColor4ubv(TH_TEXT, col);
UI_GetThemeColor4ubv(TH_SELECT, scol);
UI_GetThemeColor4ubv(TH_TEXT, col_unsel);
UI_GetThemeColor4ubv(TH_SELECT, col_sel);
BKE_tracking_get_camera_object_matrix(scene, base->object, mat);
@ -1626,13 +1626,13 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (v3d->drawtype == OB_WIRE) {
glDisable(GL_LIGHTING);
if (selected) {
if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
}
else {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (selected && (track->flag & TRACK_CUSTOMCOLOR) == 0) {
glColor3ubv(ob_wire_col);
}
else {
glColor3fv(track->color);
}
}
drawaxes(0.05f, v3d->bundle_drawtype);
@ -1643,8 +1643,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if (v3d->bundle_drawtype == OB_EMPTY_SPHERE) {
/* selection outline */
if (selected) {
if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
glColor3ubv(ob_wire_col);
}
glLineWidth(2.f);
glDisable(GL_LIGHTING);
@ -1657,21 +1658,24 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
glLineWidth(1.f);
}
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_BUNDLE_SOLID);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_BUNDLE_SOLID);
}
draw_bundle_sphere();
}
else {
glDisable(GL_LIGHTING);
if (selected) {
if (base == BASACT) UI_ThemeColor(TH_ACTIVE);
else UI_ThemeColor(TH_SELECT);
}
else {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
if (selected) {
glColor3ubv(ob_wire_col);
}
else {
if (track->flag & TRACK_CUSTOMCOLOR) glColor3fv(track->color);
else UI_ThemeColor(TH_WIRE);
}
}
drawaxes(0.05f, v3d->bundle_drawtype);
@ -1684,13 +1688,9 @@ static void draw_viewport_object_reconstruction(Scene *scene, Base *base, View3D
if ((dflag & DRAW_PICKING) == 0 && (v3d->flag2 & V3D_SHOW_BUNDLENAME)) {
float pos[3];
unsigned char tcol[4];
if (selected) memcpy(tcol, scol, sizeof(tcol));
else memcpy(tcol, col, sizeof(tcol));
mul_v3_m4v3(pos, mat, track->bundle_pos);
view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, tcol);
view3d_cached_text_draw_add(pos, track->name, 10, V3D_CACHE_TEXT_GLOBALSPACE, selected ? col_sel : col_unsel);
}
tracknr++;
@ -1748,7 +1748,7 @@ static void draw_viewport_reconstruction(Scene *scene, Base *base, View3D *v3d,
tracking_object = tracking->objects.first;
while (tracking_object) {
draw_viewport_object_reconstruction(scene, base, v3d, clip, tracking_object,
dflag, &global_track_index, draw_selected);
dflag, ob_wire_col, &global_track_index, draw_selected);
tracking_object = tracking_object->next;
}