Cleanup: Remove unused hardcoded variables in the integrator.

Differential Revision: https://developer.blender.org/D525
This commit is contained in:
Thomas Dinges 2014-05-12 10:45:11 +02:00
parent f3dd6b8df2
commit 146a1c77ea
2 changed files with 2 additions and 14 deletions

@ -34,11 +34,9 @@ Integrator::Integrator()
max_glossy_bounce = max_bounce;
max_transmission_bounce = max_bounce;
max_volume_bounce = max_bounce;
probalistic_termination = true;
transparent_min_bounce = min_bounce;
transparent_max_bounce = max_bounce;
transparent_probalistic = true;
transparent_shadows = false;
volume_homogeneous_sampling = 0;
@ -83,10 +81,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
/* integrator parameters */
kintegrator->max_bounce = max_bounce + 1;
if(probalistic_termination)
kintegrator->min_bounce = min_bounce + 1;
else
kintegrator->min_bounce = kintegrator->max_bounce;
kintegrator->min_bounce = min_bounce + 1;
kintegrator->max_diffuse_bounce = max_diffuse_bounce + 1;
kintegrator->max_glossy_bounce = max_glossy_bounce + 1;
@ -98,10 +93,7 @@ void Integrator::device_update(Device *device, DeviceScene *dscene, Scene *scene
kintegrator->max_volume_bounce = 1;
kintegrator->transparent_max_bounce = transparent_max_bounce + 1;
if(transparent_probalistic)
kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
else
kintegrator->transparent_min_bounce = kintegrator->transparent_max_bounce;
kintegrator->transparent_min_bounce = transparent_min_bounce + 1;
kintegrator->transparent_shadows = transparent_shadows;
@ -175,10 +167,8 @@ bool Integrator::modified(const Integrator& integrator)
max_glossy_bounce == integrator.max_glossy_bounce &&
max_transmission_bounce == integrator.max_transmission_bounce &&
max_volume_bounce == integrator.max_volume_bounce &&
probalistic_termination == integrator.probalistic_termination &&
transparent_min_bounce == integrator.transparent_min_bounce &&
transparent_max_bounce == integrator.transparent_max_bounce &&
transparent_probalistic == integrator.transparent_probalistic &&
transparent_shadows == integrator.transparent_shadows &&
volume_homogeneous_sampling == integrator.volume_homogeneous_sampling &&
volume_max_steps == integrator.volume_max_steps &&

@ -34,11 +34,9 @@ public:
int max_glossy_bounce;
int max_transmission_bounce;
int max_volume_bounce;
bool probalistic_termination;
int transparent_min_bounce;
int transparent_max_bounce;
bool transparent_probalistic;
bool transparent_shadows;
int volume_homogeneous_sampling;