Revert "Fix #119527: Aliased Wireframe In XRay"

This fix should only be committed to blender-v4.1-release branch
Blender 4.2 the pos/nor buffers are separated and doesn't lead
to drawing artifacts.

This reverts commit 02379f3200f52fd51635e6e247bc2e944f0a0d4d
This commit is contained in:
Jeroen Bakker 2024-03-19 14:25:54 +01:00
parent 02379f3200
commit 162fad716e

@ -66,7 +66,8 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
GPUShader *wires_sh = use_select ? OVERLAY_shader_wireframe_select() :
OVERLAY_shader_wireframe(pd->antialiasing.enabled);
OVERLAY_shader_wireframe(pd->antialiasing.enabled &&
!pd->xray_enabled);
for (int xray = 0; xray < (is_material_shmode ? 1 : 2); xray++) {
DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR |