Refactor: rename files mesh_boolean_convert to mesh_boolean.
A follow-up to previous commit that moved these files to geometry. The _convert suffix made sense at one point but is now just confusing.
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@ -20,7 +20,7 @@ set(SRC
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intern/extend_curves.cc
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intern/fillet_curves.cc
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intern/join_geometries.cc
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intern/mesh_boolean_convert.cc
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intern/mesh_boolean.cc
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intern/mesh_copy_selection.cc
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intern/mesh_merge_by_distance.cc
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intern/mesh_primitive_cuboid.cc
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@ -54,7 +54,7 @@ set(SRC
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GEO_extend_curves.hh
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GEO_fillet_curves.hh
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GEO_join_geometries.hh
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GEO_mesh_boolean_convert.hh
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GEO_mesh_boolean.hh
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GEO_mesh_copy_selection.hh
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GEO_mesh_merge_by_distance.hh
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GEO_mesh_primitive_cuboid.hh
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@ -25,7 +25,7 @@
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#include "BLI_task.hh"
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#include "BLI_virtual_array.hh"
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#include "GEO_mesh_boolean_convert.hh"
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#include "GEO_mesh_boolean.hh"
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namespace blender::meshintersect {
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@ -44,7 +44,7 @@
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#include "MEM_guardedalloc.h"
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#include "GEO_mesh_boolean_convert.hh"
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#include "GEO_mesh_boolean.hh"
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#include "GEO_randomize.hh"
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#include "bmesh.hh"
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@ -13,7 +13,7 @@
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "GEO_mesh_boolean_convert.hh"
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#include "GEO_mesh_boolean.hh"
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#include "GEO_randomize.hh"
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#include "node_geometry_util.hh"
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