Cycles: Some minor tweaks to emission sharder

- Nodification of shader nodes changed default strength from 10 to 1.
  If that was intentional, IMO should happen as a separate commit.

- Fixed indentation.
This commit is contained in:
Sergey Sharybin 2016-07-27 14:04:28 +02:00
parent 5f95ffe350
commit 183874841b

@ -2323,7 +2323,7 @@ NODE_DEFINE(EmissionNode)
NodeType* type = NodeType::add("emission", create, NodeType::SHADER);
SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
SOCKET_IN_FLOAT(strength, "Strength", 10.0f);
SOCKET_IN_FLOAT(surface_mix_weight, "SurfaceMixWeight", 0.0f, SocketType::SVM_INTERNAL);
SOCKET_OUT_CLOSURE(emission, "Emission");
@ -2344,7 +2344,7 @@ void EmissionNode::compile(SVMCompiler& compiler)
if(color_in->link || strength_in->link) {
compiler.add_node(NODE_EMISSION_WEIGHT,
compiler.stack_assign(color_in),
compiler.stack_assign(strength_in));
compiler.stack_assign(strength_in));
}
else
compiler.add_node(NODE_CLOSURE_SET_WEIGHT, color * strength);