Cleanup: comment block alignment
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@ -150,7 +150,7 @@ void BKE_brush_init(Brush *brush)
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/**
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* \note Resulting brush will have two users: one as a fake user, another is assumed to be used by the caller.
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.*/
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*/
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Brush *BKE_brush_add(Main *bmain, const char *name, short ob_mode)
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{
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Brush *brush;
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@ -1066,7 +1066,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary)
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for (i = 0; i < side; ++i) {
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for (j = 0; j < side; ++j) {
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const int col = texcache[i * side + j];
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im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
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im->rect_float[i * side + j] *=
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(((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
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}
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}
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@ -625,7 +625,7 @@ float defvert_array_find_weight_safe(const struct MDeformVert *dvert, const int
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* (i.e. maximum weight, as if no vgroup was selected).
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* But in case of valid defgroup and NULL dvert data pointer, it means that vgroup **is** valid,
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* and just totally empty, so we shall return '0.0' value then!
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*/
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*/
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if (defgroup == -1) {
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return 1.0f;
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}
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@ -112,9 +112,9 @@ static void image_add_view(Image *ima, const char *viewname, const char *filepat
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/* quick lookup: supports 1 million frames, thousand passes */
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#define IMA_MAKE_INDEX(frame, index) (((frame) << 10) + (index))
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#define IMA_INDEX_FRAME(index) ((index) >> 10)
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/*
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#if 0
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#define IMA_INDEX_PASS(index) (index & ~1023)
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*/
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#endif
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/* ******** IMAGE CACHE ************* */
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@ -128,7 +128,7 @@ bool BLI_rctf_isect_pt_v(const rctf *rect, const float xy[2])
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/**
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* \returns shortest distance from \a rect to x/y (0 if inside)
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*/
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*/
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int BLI_rcti_length_x(const rcti *rect, const int x)
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{
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@ -1692,7 +1692,7 @@ static void build_boundary_vertex_only(BevelParams *bp, BevVert *bv, bool constr
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* Special case of build_boundary when a single edge is beveled.
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* The 'width adjust' part of build_boundary has been done already,
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* and \a efirst is the first beveled edge at vertex \a bv.
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*/
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*/
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static void build_boundary_terminal_edge(BevelParams *bp, BevVert *bv, EdgeHalf *efirst, bool construct)
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{
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MemArena *mem_arena = bp->mem_arena;
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@ -4933,7 +4933,7 @@ static void bevel_limit_offset(BevelParams *bp)
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* so we can just multiply them all by the reduction factor
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* of the offset to have the effect of recalculating the specs
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* with the new limited_offset.
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*/
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*/
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offset_factor = limited_offset / bp->offset;
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GHASH_ITER(giter, bp->vert_hash) {
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bv = BLI_ghashIterator_getValue(&giter);
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@ -397,7 +397,7 @@ void EDBM_mesh_load(Object *ob)
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* of freed data on scene update, especially in cases when there are dependency
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* cycles.
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*/
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/*
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#if 0
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for (Object *other_object = G.main->object.first;
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other_object != NULL;
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other_object = other_object->id.next)
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@ -406,7 +406,7 @@ void EDBM_mesh_load(Object *ob)
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BKE_object_free_derived_caches(other_object);
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}
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}
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*/
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#endif
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}
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/**
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@ -1188,7 +1188,7 @@ static void vwpaint_update_cache_invariants(
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cache->invert = mode == BRUSH_STROKE_INVERT;
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cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
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/* not very nice, but with current events system implementation
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* we can't handle brush appearance inversion hotkey separately (sergey) */
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* we can't handle brush appearance inversion hotkey separately (sergey) */
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if (cache->invert) ups->draw_inverted = true;
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else ups->draw_inverted = false;
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@ -119,7 +119,7 @@ typedef struct SculptUndoNode {
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} SculptUndoNode;
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/* Factor of brush to have rake point following behind
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* (could be configurable but this is reasonable default). */
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* (could be configurable but this is reasonable default). */
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#define SCULPT_RAKE_BRUSH_FACTOR 0.25f
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struct SculptRakeData {
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@ -148,7 +148,7 @@ typedef struct SculptThreadedTaskData {
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/* Data specific to some callbacks. */
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/* Note: even if only one or two of those are used at a time, keeping them separated, names help figuring out
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* what it is, and memory overhead is ridiculous anyway... */
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* what it is, and memory overhead is ridiculous anyway... */
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float flippedbstrength;
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float angle;
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float strength;
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@ -239,10 +239,10 @@ void sculpt_pbvh_calc_area_normal(
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float r_area_no[3]);
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/* Cache stroke properties. Used because
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* RNA property lookup isn't particularly fast.
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*
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* For descriptions of these settings, check the operator properties.
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*/
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* RNA property lookup isn't particularly fast.
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*
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* For descriptions of these settings, check the operator properties.
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*/
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typedef struct StrokeCache {
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/* Invariants */
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@ -296,13 +296,13 @@ typedef struct StrokeCache {
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float view_normal[3];
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/* sculpt_normal gets calculated by calc_sculpt_normal(), then the
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* sculpt_normal_symm gets updated quickly with the usual symmetry
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* transforms */
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* sculpt_normal_symm gets updated quickly with the usual symmetry
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* transforms */
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float sculpt_normal[3];
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float sculpt_normal_symm[3];
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/* Used for area texture mode, local_mat gets calculated by
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* calc_brush_local_mat() and used in tex_strength(). */
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* calc_brush_local_mat() and used in tex_strength(). */
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float brush_local_mat[4][4];
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float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */
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@ -76,15 +76,15 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
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}
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/* set color
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* - more intense for active/selected bones, less intense for unselected bones
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* - black for before current frame, green for current frame, blue for after current frame
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* - intensity decreases as distance from current frame increases
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*
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* If the user select custom color, the color is replaced for the color selected in UI panel
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* - 75% Darker color is used for previous frames
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* - 50% Darker color for current frame
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* - User selected color for next frames
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*/
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* - more intense for active/selected bones, less intense for unselected bones
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* - black for before current frame, green for current frame, blue for after current frame
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* - intensity decreases as distance from current frame increases
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*
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* If the user select custom color, the color is replaced for the color selected in UI panel
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* - 75% Darker color is used for previous frames
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* - 50% Darker color for current frame
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* - User selected color for next frames
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*/
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static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra,
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float prev_color[3], float frame_color[3], float next_color[3])
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{
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@ -136,7 +136,7 @@ struct SnapObjectContext {
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/* -------------------------------------------------------------------- */
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/** Common utilities
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* \{ */
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* \{ */
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typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
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@ -260,7 +260,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
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/* -------------------------------------------------------------------- */
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/** \name Ray Cast Funcs
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* \{ */
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* \{ */
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/* Store all ray-hits
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* Support for storing all depths, not just the first (raycast 'all') */
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@ -816,7 +816,7 @@ typedef enum eColorPicker_Types {
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} eColorPicker_Types;
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/* timecode display styles
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* UserDef.timecode_style */
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* UserDef.timecode_style */
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typedef enum eTimecodeStyles {
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/* as little info as is necessary to show relevant info
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* with '+' to denote the frames
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@ -347,7 +347,7 @@ bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
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/**
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* If needed, this adjusts \a r_mouse_xy so that drawn cursor and handled mouse position are matching visually.
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*/
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*/
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void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy)
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{
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if (!WM_stereo3d_enabled(win, false))
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