softbody panel cosmetics

and a forgotten debug print .. tsk
This commit is contained in:
Jens Ole Wund 2006-10-02 17:05:56 +00:00
parent ecfdda30cd
commit 1ace6ec0ef
2 changed files with 14 additions and 14 deletions

@ -707,7 +707,6 @@ static void calculate_collision_balls(Object *ob)
}
}
else bp->colball=0;
printf("collision ballsize %f \n",bp->colball);
}/*for bp*/
}

@ -2264,14 +2264,14 @@ static void object_softbodies(Object *ob)
if(!modifiers_isSoftbodyEnabled(ob)) {
uiDefButBitS(block, TOG, OB_SB_COLLISIONSET, REDRAWBUTSOBJECT, "Collision", 90,200,70,20, &ob->softflag, 0, 0, 0, 0, "Collision Settings");
uiDefBut(block, LABEL, 0, "",0,0,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 0,0*/
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
if(ob->pd && (ob->softflag & OB_SB_COLLISIONSET)){
/* OTHER OBJECTS COLLISION STUFF */
uiDefButBitS(block, TOG, 1, B_REDR, "Visible",10,40,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to softbody objects");
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to softbody objects");
if(ob->pd->deflect) {
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,40,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,20,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160, 0,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
}
}
@ -2285,8 +2285,9 @@ static void object_softbodies(Object *ob)
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
}
if((ob->softflag & OB_SB_BAKESET)==0) {
uiDefButBitS(block, TOG, OB_SB_COLLISIONSET, REDRAWBUTSOBJECT, "Collision", 90,200,70,20, &ob->softflag, 0, 0, 0, 0, "Collision Settings");
}
uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
@ -2317,16 +2318,16 @@ static void object_softbodies(Object *ob)
else {
if(ob->softflag & OB_SB_COLLISIONSET) {
/* COLLISION STUFF */
uiDefButBitS(block, TOG, OB_SB_SELF, B_DIFF, "Self Collision", 10,170,90,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Self RT:", 110,170,170,20, &sb->colball, -10.0, 10.0, 10, 0, "Experimental Self coll ==0 off; >0 set collision ball manual; -1 use longest attached spring for ball radius");
uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,90,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 110,170,170,20, &sb->colball, -10.0, 10.0, 10, 0, "col. ball size ==0 auto, >0 set collision ball manual, -1 use longest attached spring for ball radius");
/* OTHER OBJECTS COLLISION STUFF */
uiDefButBitS(block, TOG, 1, B_REDR, "Visible",10,40,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
if(ob->pd->deflect) {
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,40,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,20,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160, 0,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
uiDefBut(block, LABEL, 0, "",0,0,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 0,0*/
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
}
else {