Cycles: Fix crash in constant folding introduced by recent commit
Graph::disconnect() actually modifies links, needs to create a copy to iterate if disconnect happens form inside the loop. Question tho whether we can control this somehow.. Reported by BzztPloink in IRC, thanks!
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@ -582,12 +582,13 @@ void ShaderGraph::constant_fold(set<ShaderNode*>& done, ShaderNode *node)
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}
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/* Then fold self. */
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foreach(ShaderOutput *sock, node->outputs) {
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foreach(ShaderOutput *output, node->outputs) {
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float3 optimized_value = make_float3(0.0f, 0.0f, 0.0f);
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if(node->constant_fold(sock, &optimized_value)) {
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/* Apply optimized value to connected sockets */
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foreach(ShaderInput *in, sock->links) {
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if(node->constant_fold(output, &optimized_value)) {
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/* Apply optimized value to connected sockets. */
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vector<ShaderInput*> links(output->links);
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foreach(ShaderInput *in, links) {
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in->value = optimized_value;
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disconnect(in);
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}
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