Anim: Bone properties panel, add missing 'solo' property
Solo'ing bone collections was only possible from the Armature properties panel. However, the bone collections shown on the Bone properties panel should have the same functionality. Pull Request: https://projects.blender.org/blender/blender/pulls/118512
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@ -260,6 +260,16 @@ class BONE_PT_collections(BoneButtonsPanel, Panel):
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layout.use_property_split = False
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bone = context.bone or context.edit_bone
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object = context.pose_object or context.edit_object or context.object
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if not object:
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layout.active = False
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sub = layout.column(align=True)
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sub.label(text="Cannot figure out which object this bone belongs to.")
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sub.label(text="Please file a bug report.")
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return
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armature = object.data
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is_solo_active = armature.collections.is_solo_active
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if not bone.collections:
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layout.active = False
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@ -275,8 +285,15 @@ class BONE_PT_collections(BoneButtonsPanel, Panel):
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# Name & visibility of bcoll. Safe things, so aligned together.
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row = bcoll_row.row(align=True)
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row.label(text=bcoll.name)
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row.prop(bcoll, "is_visible", text="",
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icon='HIDE_OFF' if bcoll.is_visible else 'HIDE_ON')
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# Sub-layout that's dimmed when the bone collection's own visibility flag doesn't matter.
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sub_visible = row.row(align=True)
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sub_visible.active = (not is_solo_active) and bcoll.is_visible_ancestors
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sub_visible.prop(bcoll, "is_visible", text="",
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icon='HIDE_OFF' if bcoll.is_visible else 'HIDE_ON')
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row.prop(bcoll, "is_solo", text="",
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icon='SOLO_ON' if bcoll.is_solo else 'SOLO_OFF')
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# Unassignment operator, less safe so with a bit of spacing.
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props = bcoll_row.operator("armature.collection_unassign_named",
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