Cleanup, remove unneeded variable.

This commit is contained in:
Thomas Dinges 2016-06-12 00:01:57 +02:00
parent 324bed3843
commit 1cd3676d4d

@ -749,10 +749,9 @@ void SkyTextureNode::compile(SVMCompiler& compiler)
assert(false);
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
int sky_model = type;
compiler.stack_assign(color_out);
compiler.add_node(NODE_TEX_SKY, vector_offset, compiler.stack_assign(color_out), sky_model);
compiler.add_node(NODE_TEX_SKY, vector_offset, compiler.stack_assign(color_out), type);
compiler.add_node(__float_as_uint(sunsky.phi), __float_as_uint(sunsky.theta), __float_as_uint(sunsky.radiance_x), __float_as_uint(sunsky.radiance_y));
compiler.add_node(__float_as_uint(sunsky.radiance_z), __float_as_uint(sunsky.config_x[0]), __float_as_uint(sunsky.config_x[1]), __float_as_uint(sunsky.config_x[2]));
compiler.add_node(__float_as_uint(sunsky.config_x[3]), __float_as_uint(sunsky.config_x[4]), __float_as_uint(sunsky.config_x[5]), __float_as_uint(sunsky.config_x[6]));
@ -770,7 +769,6 @@ void SkyTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
SunSky sunsky;
if(type == NODE_SKY_OLD)
sky_texture_precompute_old(&sunsky, sun_direction, turbidity);
else if(type == NODE_SKY_NEW)