Cleanup: simplify RNA names
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ef30fa3739
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@ -4115,10 +4115,10 @@ class VIEW3D_PT_overlay_pose(Panel):
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col.active = display_all
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col.prop(overlay, "show_transparent_bones")
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row = col.split(0.65)
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row.prop(overlay, "show_bone_selection")
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row.prop(overlay, "show_bone_select")
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sub = row.column()
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sub.active = display_all and overlay.show_bone_selection
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sub.prop(overlay, "bone_selection_alpha", text="")
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sub.active = display_all and overlay.show_bone_select
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sub.prop(overlay, "bone_select_alpha", text="")
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class VIEW3D_PT_overlay_edit_armature(Panel):
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@ -1465,13 +1465,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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}
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}
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}
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if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "bone_selection_alpha")) {
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if (!DNA_struct_elem_find(fd->filesdna, "View3DOverlay", "float", "bone_select_alpha")) {
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for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
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for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
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for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_VIEW3D) {
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View3D *v3d = (View3D *)sl;
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v3d->overlay.bone_selection_alpha = 0.5f;
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v3d->overlay.bone_select_alpha = 0.5f;
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}
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}
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}
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@ -1788,7 +1788,7 @@ void DRW_draw_select_loop(
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obedit_mode = CTX_MODE_EDIT_ARMATURE;
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}
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}
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if (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECTION) {
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if (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT) {
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if (!(v3d->flag2 & V3D_RENDER_OVERRIDE)) {
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Object *obpose = OBPOSE_FROM_OBACT(obact);
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if (obpose) {
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@ -87,7 +87,7 @@ static bool POSE_is_bone_selection_overlay_active(void)
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{
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const DRWContextState *dcs = DRW_context_state_get();
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const View3D *v3d = dcs->v3d;
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return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECTION) && OBPOSE_FROM_OBACT(dcs->obact);
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return v3d && (v3d->overlay.flag & V3D_OVERLAY_BONE_SELECT) && OBPOSE_FROM_OBACT(dcs->obact);
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}
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static void POSE_engine_init(void *UNUSED(vedata))
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@ -155,8 +155,8 @@ static void POSE_cache_init(void *vedata)
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{
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if (POSE_is_bone_selection_overlay_active()) {
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copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, v3d->overlay.bone_selection_alpha);
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copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, pow(v3d->overlay.bone_selection_alpha, 4));
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copy_v4_fl4(ppd->blend_color, 0.0f, 0.0f, 0.0f, v3d->overlay.bone_select_alpha);
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copy_v4_fl4(ppd->blend_color_invert, 0.0f, 0.0f, 0.0f, pow(v3d->overlay.bone_select_alpha, 4));
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DRWShadingGroup *grp;
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psl->bone_selection = DRW_pass_create(
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"Bone Selection",
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@ -1256,7 +1256,7 @@ void POSE_OT_quaternions_flip(wmOperatorType *ot)
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static int toggle_bone_selection_exec(bContext *C, wmOperator *UNUSED(op))
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{
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View3D *v3d = CTX_wm_view3d(C);
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v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECTION;
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v3d->overlay.flag ^= V3D_OVERLAY_BONE_SELECT;
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ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C));
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WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
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return OPERATOR_FINISHED;
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@ -334,7 +334,7 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), const Scene *scene)
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v3d->overlay.flag = V3D_OVERLAY_LOOK_DEV;
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v3d->overlay.wireframe_threshold = 0.5f;
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v3d->overlay.bone_selection_alpha = 0.5f;
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v3d->overlay.bone_select_alpha = 0.5f;
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v3d->overlay.texture_paint_mode_opacity = 0.8;
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v3d->overlay.weight_paint_mode_opacity = 0.8;
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v3d->overlay.vertex_paint_mode_opacity = 0.8;
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@ -175,7 +175,7 @@ typedef struct View3DOverlay {
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/* Armature edit/pose mode settings */
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int arm_flag;
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float bone_selection_alpha;
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float bone_select_alpha;
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/* Other settings */
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float wireframe_threshold;
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@ -380,7 +380,7 @@ enum {
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enum {
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V3D_OVERLAY_FACE_ORIENTATION = (1 << 0),
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V3D_OVERLAY_HIDE_CURSOR = (1 << 1),
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V3D_OVERLAY_BONE_SELECTION = (1 << 2),
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V3D_OVERLAY_BONE_SELECT = (1 << 2),
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V3D_OVERLAY_LOOK_DEV = (1 << 3),
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V3D_OVERLAY_WIREFRAMES = (1 << 4),
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V3D_OVERLAY_HIDE_TEXT = (1 << 5),
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@ -2653,14 +2653,14 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Face Orientation", "Show the Face Orientation Overlay");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "show_bone_selection", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_BONE_SELECTION);
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prop = RNA_def_property(srna, "show_bone_select", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_BONE_SELECT);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_ui_text(prop, "Bone Selection", "Show the Bone Selection Overlay");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "bone_selection_alpha", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "overlay.bone_selection_alpha");
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prop = RNA_def_property(srna, "bone_select_alpha", PROP_FLOAT, PROP_FACTOR);
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RNA_def_property_float_sdna(prop, NULL, "overlay.bone_select_alpha");
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RNA_def_property_float_default(prop, 0.5f);
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RNA_def_property_ui_text(prop, "Opacity", "Opacity to use for bone selection");
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RNA_def_property_range(prop, 0.0f, 1.0f);
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@ -2682,13 +2682,13 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
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prop = RNA_def_property(srna, "show_look_dev", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_LOOK_DEV);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_ui_text(prop, "Look Dev", "Show Look Development Balls and Palette");
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RNA_def_property_ui_text(prop, "Look Dev Preview", "Show look development balls and palette");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "show_wireframes", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_WIREFRAMES);
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RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
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RNA_def_property_ui_text(prop, "Wireframes", "Show face edges wires");
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RNA_def_property_ui_text(prop, "Wireframe", "Show face edges wires");
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "wireframe_threshold", PROP_FLOAT, PROP_FACTOR);
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