== Limit Rotation Constraint - Affects Transform ==

Now, the Limit Rotation Constraint can be made to work on the Transform values like the Limit Location/Rotation constraints. Use the "For Transform" button to activate.

Note: this does not really work as well as for the other constraints, as it currently does conversions between eulers/quats and matrices. This results in loss of rotation data.
This commit is contained in:
Joshua Leung 2008-01-21 07:54:31 +00:00
parent ebb15ff9d5
commit 1db590092f
2 changed files with 66 additions and 15 deletions

@ -1344,7 +1344,7 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
bRotLimitConstraint *data = con->data;
int normButWidth = (width/3);
height = 106;
height = 136;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
@ -1367,8 +1367,11 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-72, normButWidth, 18, &(data->zmax), -360, 360, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
/* special option(s) */
uiDefButBitS(block, TOG, LIMIT_TRANSFORM, B_CONSTRAINT_TEST, "For Transform", *xco+(width/4), *yco-100, (width/2), 18, &data->flag2, 0, 24, 0, 0, "Transforms are affected by this constraint as well");
/* constraint space settings */
draw_constraint_spaceselect(block, con, *xco, *yco-100, is_armature_owner(ob), -1);
draw_constraint_spaceselect(block, con, *xco, *yco-130, is_armature_owner(ob), -1);
}
break;
case CONSTRAINT_TYPE_SIZELIMIT:

@ -1704,8 +1704,8 @@ static void constraintTransLim(TransInfo *t, TransData *td)
static void constraintRotLim(TransInfo *t, TransData *td)
{
if (td->con && td->ext) {
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
if (td->con) {
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
bConstraintOb cob;
bConstraint *con;
@ -1714,13 +1714,37 @@ static void constraintRotLim(TransInfo *t, TransData *td)
* - current space should be local
*/
memset(&cob, 0, sizeof(bConstraintOb));
// FIXME: todo
if (td->flag & TD_USEQUAT) {
/* quats */
if (td->ext)
QuatToMat4(td->ext->quat, cob.matrix);
else
return;
}
else if (td->tdi) {
/* ipo-keys eulers */
TransDataIpokey *tdi= td->tdi;
float eul[3];
eul[0]= tdi->rotx[0];
eul[1]= tdi->roty[0];
eul[2]= tdi->rotz[0];
EulToMat4(eul, cob.matrix);
}
else {
/* eulers */
if (td->ext)
EulToMat4(td->ext->rot, cob.matrix);
else
return;
}
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
/* we're only interested in Limit-Scale constraints */
if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
bSizeLimitConstraint *data= con->data;
if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
bRotLimitConstraint *data= con->data;
float tmat[4][4];
/* only use it if it's tagged for this purpose */
@ -1751,7 +1775,25 @@ static void constraintRotLim(TransInfo *t, TransData *td)
}
/* copy results from cob->matrix */
// fixme: todo
if (td->flag & TD_USEQUAT) {
/* quats */
Mat4ToQuat(cob.matrix, td->ext->quat);
}
else if (td->tdi) {
/* ipo-keys eulers */
TransDataIpokey *tdi= td->tdi;
float eul[3];
Mat4ToEul(cob.matrix, eul);
tdi->rotx[0]= eul[0];
tdi->roty[0]= eul[1];
tdi->rotz[0]= eul[2];
}
else {
/* eulers */
Mat4ToEul(cob.matrix, td->ext->rot);
}
}
}
@ -2541,10 +2583,10 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
if(td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
if(td->ext->quat){
QuatMul(td->ext->quat, quat, td->ext->iquat);
/* is there a reason not to have this here? -jahka */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
@ -2587,29 +2629,32 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
VecAddf(td->loc, td->iloc, vec);
constraintTransLim(t, td);
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
QuatMul(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
constraintRotLim(t, td);
}
}
else {
/* translation */
VecSubf(vec, td->center, t->center);
Mat3MulVecfl(mat, vec);
VecAddf(vec, vec, t->center);
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center);
Mat3MulVecfl(td->smtx, vec);
protectedTransBits(td->protectflag, vec);
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
@ -2617,10 +2662,11 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
}
else VecAddf(td->loc, td->iloc, vec);
constraintTransLim(t, td);
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
if(td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
@ -2682,6 +2728,8 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
VECCOPY(td->ext->rot, eul);
}
}
constraintRotLim(t, td);
}
}
}