Code cleanup: white space and cmake was broken on all platforms
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236e468359
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1dc1d92dab
@ -1043,10 +1043,10 @@ ccl_device_inline float3 curvetangent(float t, float3 p0, float3 p1, float3 p2,
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float fc = 0.71f;
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float data[4];
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float t2 = t * t;
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data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
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data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
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data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
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data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
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data[0] = -3.0f * fc * t2 + 4.0f * fc * t - fc;
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data[1] = 3.0f * (2.0f - fc) * t2 + 2.0f * (fc - 3.0f) * t;
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data[2] = 3.0f * (fc - 2.0f) * t2 + 2.0f * (3.0f - 2.0f * fc) * t + fc;
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data[3] = 3.0f * fc * t2 - 2.0f * fc * t;
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return data[0] * p0 + data[1] * p1 + data[2] * p2 + data[3] * p3;
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}
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@ -250,8 +250,8 @@ ccl_device int subsurface_scatter_multi_step(KernelGlobals *kg, ShaderData *sd,
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}
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/* sample point on disk */
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float phi = M_2PI_F * disk_u;
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float disk_r = disk_v;
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float phi = M_2PI_F * disk_u;
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float disk_r = disk_v;
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float disk_height;
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bssrdf_sample(sc, disk_r, &disk_r, &disk_height);
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@ -99,7 +99,7 @@ RenderTile::RenderTile()
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RenderBuffers::RenderBuffers(Device *device_)
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{
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device = device_;
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device = device_;
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}
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RenderBuffers::~RenderBuffers()
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@ -93,7 +93,7 @@ bool string_endswith(const string& s, const char *end)
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if(len > s.size())
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return 0;
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else
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return strncmp(s.c_str() + s.size() - len, end, len) == 0;
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return strncmp(s.c_str() + s.size() - len, end, len) == 0;
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}
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string string_strip(const string& s)
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@ -264,7 +264,7 @@ ccl_device_inline bool transform_uniform_scale(const Transform& tfm, float& scal
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/* the epsilon here is quite arbitrary, but this function is only used for
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* surface area and bump, where we except it to not be so sensitive */
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Transform ttfm = transform_transpose(tfm);
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float eps = 1e-6f;
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float eps = 1e-6f;
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float sx = len_squared(float4_to_float3(tfm.x));
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float sy = len_squared(float4_to_float3(tfm.y));
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@ -275,12 +275,13 @@ ccl_device_inline bool transform_uniform_scale(const Transform& tfm, float& scal
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if(fabsf(sx - sy) < eps && fabsf(sx - sz) < eps &&
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fabsf(sx - stx) < eps && fabsf(sx - sty) < eps &&
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fabsf(sx - stz) < eps) {
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fabsf(sx - stz) < eps)
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{
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scale = sx;
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return true;
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}
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return false;
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return false;
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}
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ccl_device_inline bool transform_negative_scale(const Transform& tfm)
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@ -40,62 +40,58 @@
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#include "MyGlutMouseHandler.h"
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#include "MyGlutKeyHandler.h"
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#include "ChainDrawer.h"
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void
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init(MT_Vector3 min,MT_Vector3 max)
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void init(MT_Vector3 min,MT_Vector3 max)
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{
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GLfloat light_diffuse0[] = {1.0, 0.0, 0.0, 1.0}; /* Red diffuse light. */
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GLfloat light_position0[] = {1.0, 1.0, 1.0, 0.0}; /* Infinite light location. */
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GLfloat light_diffuse1[] = {1.0, 1.0, 1.0, 1.0}; /* Red diffuse light. */
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GLfloat light_position1[] = {1.0, 0, 0, 0.0}; /* Infinite light location. */
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/* Enable a single OpenGL light. */
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
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/* Enable a single OpenGL light. */
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse0);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
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glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
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glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
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glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse1);
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glLightfv(GL_LIGHT1, GL_POSITION, light_position1);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHT1);
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glEnable(GL_LIGHTING);
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/* Use depth buffering for hidden surface elimination. */
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glEnable(GL_DEPTH_TEST);
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/* Use depth buffering for hidden surface elimination. */
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glEnable(GL_DEPTH_TEST);
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/* Setup the view of the cube. */
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glMatrixMode(GL_PROJECTION);
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/* Setup the view of the cube. */
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glMatrixMode(GL_PROJECTION);
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// center of the box + 3* depth of box
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MT_Vector3 center = (min + max) * 0.5;
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MT_Vector3 diag = max - min;
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MT_Vector3 center = (min + max) * 0.5;
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MT_Vector3 diag = max - min;
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float depth = diag.length();
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float distance = 2;
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gluPerspective(
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/* field of view in degree */ 40.0,
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/* aspect ratio */ 1.0,
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/* Z near */ 1.0,
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/* Z far */ distance * depth * 2
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);
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glMatrixMode(GL_MODELVIEW);
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gluPerspective(/* field of view in degree */ 40.0,
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/* aspect ratio */ 1.0,
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/* Z near */ 1.0,
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/* Z far */ distance * depth * 2
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);
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glMatrixMode(GL_MODELVIEW);
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gluLookAt(
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center.x(), center.y(), center.z() + distance*depth, /* eye is at (0,0,5) */
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center.x(), center.y(), center.z(), /* center is at (0,0,0) */
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0.0, 1.0, 0.); /* up is in positive Y direction */
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gluLookAt(center.x(), center.y(), center.z() + distance*depth, /* eye is at (0,0,5) */
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center.x(), center.y(), center.z(), /* center is at (0,0,0) */
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0.0, 1.0, 0.); /* up is in positive Y direction */
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glPushMatrix();
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glPushMatrix();
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}
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int
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main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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@ -2659,23 +2659,23 @@ void BKE_object_minmax(Object *ob, float min_r[3], float max_r[3], const bool us
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void BKE_object_empty_draw_type_set(Object *ob, const int value)
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{
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ob->empty_drawtype = value;
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ob->empty_drawtype = value;
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if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
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if (!ob->iuser) {
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ob->iuser = MEM_callocN(sizeof(ImageUser), "image user");
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ob->iuser->ok = 1;
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ob->iuser->frames = 100;
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ob->iuser->sfra = 1;
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ob->iuser->fie_ima = 2;
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}
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}
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else {
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if (ob->iuser) {
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MEM_freeN(ob->iuser);
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ob->iuser = NULL;
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}
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}
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if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
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if (!ob->iuser) {
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ob->iuser = MEM_callocN(sizeof(ImageUser), "image user");
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ob->iuser->ok = 1;
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ob->iuser->frames = 100;
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ob->iuser->sfra = 1;
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ob->iuser->fie_ima = 2;
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}
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}
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else {
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if (ob->iuser) {
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MEM_freeN(ob->iuser);
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ob->iuser = NULL;
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}
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}
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}
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bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3], const bool use_hidden)
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@ -2135,7 +2135,7 @@ static VMesh *make_cube_corner_straight(MemArena *mem_arena, int nseg)
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float co[3];
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int i, j, k, ns2;
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ns2 = nseg / 2;
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ns2 = nseg / 2;
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vm = new_adj_vmesh(mem_arena, 3, nseg, NULL);
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vm->count = 0; // reset, so following loop will end up with correct count
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for (i = 0; i < 3; i++) {
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@ -103,7 +103,7 @@ void GaussianAlphaXBlurOperation::executePixel(float output[4], int x, int y, vo
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int maxx = x + this->m_rad; // UNUSED
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miny = max(miny, inputBuffer->getRect()->ymin);
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minx = max(minx, inputBuffer->getRect()->xmin);
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maxx = min(maxx, inputBuffer->getRect()->xmax -1);
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maxx = min(maxx, inputBuffer->getRect()->xmax -1);
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/* *** this is the main part which is different to 'GaussianXBlurOperation' *** */
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@ -222,7 +222,7 @@ static void info_keymap(struct wmKeyConfig *keyconf)
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WM_keymap_add_item(keymap, "INFO_OT_report_delete", DELKEY, KM_PRESS, 0, 0);
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WM_keymap_add_item(keymap, "INFO_OT_report_copy", CKEY, KM_PRESS, KM_CTRL, 0);
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#ifdef __APPLE__
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WM_keymap_add_item(keymap, "INFO_OT_report_copy", CKEY, KM_PRESS, KM_OSKEY, 0);
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WM_keymap_add_item(keymap, "INFO_OT_report_copy", CKEY, KM_PRESS, KM_OSKEY, 0);
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#endif
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}
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@ -102,9 +102,9 @@ static int AdjacencyIterator_init(BPy_AdjacencyIterator *self, PyObject *args, P
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static PyObject *AdjacencyIterator_iter(BPy_AdjacencyIterator *self)
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{
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Py_INCREF(self);
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self->at_start = true;
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return (PyObject *) self;
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Py_INCREF(self);
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self->at_start = true;
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return (PyObject *) self;
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}
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static PyObject *AdjacencyIterator_iternext(BPy_AdjacencyIterator *self)
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@ -65,7 +65,7 @@ static char UnaryFunction0DUnsigned___doc__[] =
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"\n"
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".. method:: __init__()\n"
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"\n"
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" Default constructor.\n";
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" Default constructor.\n";
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static int UnaryFunction0DUnsigned___init__(BPy_UnaryFunction0DUnsigned *self, PyObject *args, PyObject *kwds)
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{
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@ -55,18 +55,18 @@ namespace Freestyle {
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class LIB_STROKE_EXPORT TextStrokeRenderer : public StrokeRenderer
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{
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public:
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TextStrokeRenderer(const char *iFileName = NULL);
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virtual ~TextStrokeRenderer();
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TextStrokeRenderer(const char *iFileName = NULL);
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virtual ~TextStrokeRenderer();
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/*! Renders a stroke rep */
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virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
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virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
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/*! Renders a stroke rep */
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virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
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virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
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/*! Closes the output file */
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void Close();
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/*! Closes the output file */
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void Close();
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protected:
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mutable ofstream _ofstream;
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mutable ofstream _ofstream;
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};
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} /* namespace Freestyle */
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@ -488,9 +488,9 @@ static EnumPropertyItem *rna_Object_parent_type_itemf(bContext *UNUSED(C), Point
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static void rna_Object_empty_draw_type_set(PointerRNA *ptr, int value)
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{
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Object *ob = (Object *)ptr->data;
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Object *ob = (Object *)ptr->data;
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BKE_object_empty_draw_type_set(ob, value);
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BKE_object_empty_draw_type_set(ob, value);
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}
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static EnumPropertyItem *rna_Object_collision_bounds_itemf(bContext *UNUSED(C), PointerRNA *ptr,
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@ -538,12 +538,12 @@ void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transfor
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bool RAS_MeshObject::HasColliderPolygon()
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{
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int numpolys= NumPolygons();
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for (int p=0; p<numpolys; p++)
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if (m_Polygons[p]->IsCollider())
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return true;
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int numpolys= NumPolygons();
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for (int p=0; p<numpolys; p++)
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if (m_Polygons[p]->IsCollider())
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return true;
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return false;
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return false;
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}
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void RAS_MeshObject::SchedulePolygons(int drawingmode)
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@ -39,6 +39,7 @@ if(APPLE)
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set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/$(CONFIGURATION)/blender.app/Contents/MacOS/blender)
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else()
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set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_BUILD_TYPE}/blender.app/Contents/MacOS/blender)
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endif()
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else()
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set(TEST_BLENDER_EXE ${EXECUTABLE_OUTPUT_PATH}/blender)
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endif()
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