bmesh, grid fill tool.
This uses 2 edge loops and fills them with a grid, taking into account curvature of surrounding edges. Access from face menu: Ctrl+F,G http://www.graphicall.org/ftp/ideasman42/grid_fill.png
This commit is contained in:
parent
85530846b6
commit
1df12416ca
@ -1966,6 +1966,7 @@ class VIEW3D_MT_edit_mesh_faces(Menu):
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layout.operator("mesh.flip_normals")
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layout.operator("mesh.edge_face_add")
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layout.operator("mesh.fill")
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layout.operator("mesh.fill_grid")
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layout.operator("mesh.beautify_fill")
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layout.operator("mesh.inset")
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layout.operator("mesh.bevel").vertex_only = False
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@ -50,6 +50,7 @@ set(SRC
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operators/bmo_edgenet.c
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operators/bmo_edgesplit.c
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operators/bmo_extrude.c
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operators/bmo_grid_fill.c
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operators/bmo_hull.c
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operators/bmo_inset.c
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operators/bmo_join_triangles.c
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@ -529,6 +529,29 @@ static BMOpDefine bmo_bridge_loops_def = {
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BMO_OPTYPE_FLAG_NORMALS_CALC | BMO_OPTYPE_FLAG_SELECT_FLUSH,
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};
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/*
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* Grid Fill.
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*
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* Create faces defined by 2 disconnected edge loops (which share edges).
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*/
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static BMOpDefine bmo_grid_fill_def = {
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"grid_fill",
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/* slots_in */
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{{"edges", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* input edges */
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/* restricts edges to groups. maps edges to integer */
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{"mat_nr", BMO_OP_SLOT_INT}, /* material to use */
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{"use_smooth", BMO_OP_SLOT_BOOL}, /* smooth state to use */
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{{'\0'}},
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},
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/* slots_out */
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/* maps new faces to the group numbers they came from */
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{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* new faces */
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{{'\0'}},
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},
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bmo_grid_fill_exec,
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BMO_OPTYPE_FLAG_NORMALS_CALC | BMO_OPTYPE_FLAG_SELECT_FLUSH,
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};
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/*
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* Edge Loop Fill.
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*
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@ -1701,6 +1724,7 @@ const BMOpDefine *bmo_opdefines[] = {
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&bmo_extrude_face_region_def,
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&bmo_extrude_vert_indiv_def,
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&bmo_find_doubles_def,
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&bmo_grid_fill_def,
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&bmo_inset_individual_def,
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&bmo_inset_region_def,
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&bmo_join_triangles_def,
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@ -65,6 +65,7 @@ void bmo_extrude_edge_only_exec(BMesh *bm, BMOperator *op);
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void bmo_extrude_face_region_exec(BMesh *bm, BMOperator *op);
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void bmo_extrude_vert_indiv_exec(BMesh *bm, BMOperator *op);
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void bmo_find_doubles_exec(BMesh *bm, BMOperator *op);
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void bmo_grid_fill_exec(BMesh *bm, BMOperator *op);
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void bmo_inset_individual_exec(BMesh *bm, BMOperator *op);
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void bmo_inset_region_exec(BMesh *bm, BMOperator *op);
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void bmo_join_triangles_exec(BMesh *bm, BMOperator *op);
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418
source/blender/bmesh/operators/bmo_grid_fill.c
Normal file
418
source/blender/bmesh/operators/bmo_grid_fill.c
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@ -0,0 +1,418 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Campbell Barton.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/operators/bmo_grid_fill.c
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* \ingroup bmesh
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*
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* Fill 2 isolated, open edge loops with a grid of quads.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h" /* own include */
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#define EDGE_MARK 4
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#define FACE_OUT 16
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#define BARYCENTRIC_INTERP
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#ifdef BARYCENTRIC_INTERP
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/**
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* 2 edge vectors to normal.
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*/
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static void quad_edges_to_normal(
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float no[3],
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const float co_a1[3], const float co_a2[3],
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const float co_b1[3], const float co_b2[3])
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{
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float diff_a[3];
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float diff_b[3];
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sub_v3_v3v3(diff_a, co_a2, co_a1);
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sub_v3_v3v3(diff_b, co_b2, co_b1);
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normalize_v3(diff_a);
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normalize_v3(diff_b);
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add_v3_v3v3(no, diff_a, diff_b);
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normalize_v3(no);
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}
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static void quad_verts_to_barycentric_tri(
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float tri[3][3],
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float co_a[3],
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float co_b[3],
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float co_a_next[3],
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float co_b_next[3],
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float co_a_prev[3],
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float co_b_prev[3],
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bool is_flip
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)
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{
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float no[3];
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copy_v3_v3(tri[0], co_a);
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copy_v3_v3(tri[1], co_b);
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quad_edges_to_normal(no,
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co_a, co_a_next,
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co_b, co_b_next);
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if (co_a_prev) {
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float no_t[3];
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quad_edges_to_normal(no_t,
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co_a_prev, co_a,
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co_b_prev, co_b);
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add_v3_v3(no, no_t);
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normalize_v3(no);
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}
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if (is_flip) negate_v3(no);
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mul_v3_fl(no, len_v3v3(tri[0], tri[1]));
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mid_v3_v3v3(tri[2], tri[0], tri[1]);
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add_v3_v3(tri[2], no);
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}
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#endif
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/**
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* This may be useful outside the bmesh operator.
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*
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* \param v_grid 2d array of verts, all boundary verts must be set, we fill in the middle.
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*/
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static void bm_grid_fill_array(BMesh *bm, BMVert **v_grid, const int xtot, const int ytot,
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const short mat_nr, const bool use_smooth,
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const bool use_flip)
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{
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int x, y;
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#define XY(_x, _y) ((_x) + ((_y) * (xtot)))
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#ifdef BARYCENTRIC_INTERP
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float tri_a[3][3];
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float tri_b[3][3];
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float tri_t[3][3]; /* temp */
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quad_verts_to_barycentric_tri(
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tri_a,
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v_grid[XY(0, 0)]->co,
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v_grid[XY(xtot - 1, 0)]->co,
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v_grid[XY(0, 1)]->co,
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v_grid[XY(xtot - 1, 1)]->co,
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NULL, NULL,
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false);
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quad_verts_to_barycentric_tri(
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tri_b,
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v_grid[XY(0, (ytot - 1))]->co,
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v_grid[XY(xtot - 1, (ytot - 1))]->co,
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v_grid[XY(0, (ytot - 2))]->co,
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v_grid[XY(xtot - 1, (ytot - 2))]->co,
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NULL, NULL,
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true);
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#endif
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/* Build Verts */
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for (y = 1; y < ytot - 1; y++) {
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#ifdef BARYCENTRIC_INTERP
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quad_verts_to_barycentric_tri(
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tri_t,
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v_grid[XY(0, y + 0)]->co,
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v_grid[XY(xtot - 1, y + 0)]->co,
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v_grid[XY(0, y + 1)]->co,
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v_grid[XY(xtot - 1, y + 1)]->co,
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v_grid[XY(0, y - 1)]->co,
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v_grid[XY(xtot - 1, y - 1)]->co,
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false);
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#endif
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for (x = 1; x < xtot - 1; x++) {
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float co[3];
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BMVert *v;
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/* we may want to allow sparse filled arrays, but for now, ensure its empty */
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BLI_assert(v_grid[(y * xtot) + x] == NULL);
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/* place the vertex */
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#ifdef BARYCENTRIC_INTERP
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{
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float co_a[3], co_b[3];
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barycentric_transform(
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co_a,
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v_grid[x]->co,
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tri_t[0], tri_t[1], tri_t[2],
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tri_a[0], tri_a[1], tri_a[2]);
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barycentric_transform(
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co_b,
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v_grid[(xtot * ytot) + (x - xtot)]->co,
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tri_t[0], tri_t[1], tri_t[2],
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tri_b[0], tri_b[1], tri_b[2]);
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interp_v3_v3v3(co, co_a, co_b, (float)y / ((float)ytot - 1));
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}
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#else
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interp_v3_v3v3(
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co,
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v_grid[x]->co,
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v_grid[(xtot * ytot) + (x - xtot)]->co,
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(float)y / ((float)ytot - 1));
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#endif
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v = BM_vert_create(bm, co, NULL, 0);
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v_grid[(y * xtot) + x] = v;
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}
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}
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/* Build Faces */
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for (x = 0; x < xtot - 1; x++) {
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for (y = 0; y < ytot - 1; y++) {
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BMFace *f;
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if (use_flip) {
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f = BM_face_create_quad_tri(
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bm,
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v_grid[XY(x, y + 0)], /* BL */
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v_grid[XY(x, y + 1)], /* TL */
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v_grid[XY(x + 1, y + 1)], /* TR */
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v_grid[XY(x + 1, y + 0)], /* BR */
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NULL,
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false);
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}
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else {
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f = BM_face_create_quad_tri(
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bm,
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v_grid[XY(x + 1, y + 0)], /* BR */
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v_grid[XY(x + 1, y + 1)], /* TR */
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v_grid[XY(x, y + 1)], /* TL */
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v_grid[XY(x, y + 0)], /* BL */
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NULL,
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false);
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}
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BMO_elem_flag_enable(bm, f, FACE_OUT);
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f->mat_nr = mat_nr;
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if (use_smooth) {
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BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
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}
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}
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}
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#undef XY
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}
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static void bm_grid_fill(BMesh *bm,
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struct BMEdgeLoopStore *estore_a, struct BMEdgeLoopStore *estore_b,
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struct BMEdgeLoopStore *estore_rail_a, struct BMEdgeLoopStore *estore_rail_b,
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const short mat_nr, const bool use_smooth)
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{
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#define USE_FLIP_DETECT
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const int xtot = BM_edgeloop_length_get(estore_a);
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const int ytot = BM_edgeloop_length_get(estore_rail_a);
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//BMVert *v;
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int i;
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int x, y;
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LinkData *el;
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bool use_flip = false;
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ListBase *lb_a = BM_edgeloop_verts_get(estore_a);
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ListBase *lb_b = BM_edgeloop_verts_get(estore_b);
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ListBase *lb_rail_a = BM_edgeloop_verts_get(estore_rail_a);
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ListBase *lb_rail_b = BM_edgeloop_verts_get(estore_rail_b);
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BMVert **v_grid = MEM_callocN(sizeof(BMVert *) * xtot * ytot, __func__);
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/**
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* <pre>
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* estore_b
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* +------------------+
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* ^ | |
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* end | | |
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* | | |
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* | |estore_rail_a |estore_rail_b
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* | | |
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* start | | |
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* |estore_a |
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* +------------------+
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* --->
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* start -> end
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* </pre>
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*/
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BLI_assert(((LinkData *)lb_a->first)->data == ((LinkData *)lb_rail_a->first)->data); /* BL */
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BLI_assert(((LinkData *)lb_b->first)->data == ((LinkData *)lb_rail_a->last)->data); /* TL */
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BLI_assert(((LinkData *)lb_b->last)->data == ((LinkData *)lb_rail_b->last)->data); /* TR */
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BLI_assert(((LinkData *)lb_a->last)->data == ((LinkData *)lb_rail_b->first)->data); /* BR */
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for (el = lb_a->first, i = 0; el; el = el->next, i++) { v_grid[i] = el->data; }
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for (el = lb_b->first, i = 0; el; el = el->next, i++) { v_grid[(ytot * xtot) + (i - xtot)] = el->data; }
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for (el = lb_rail_a->first, i = 0; el; el = el->next, i++) { v_grid[xtot * i] = el->data; }
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for (el = lb_rail_b->first, i = 0; el; el = el->next, i++) { v_grid[(xtot * i) + (xtot - 1)] = el->data; }
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for (x = 1; x < xtot - 1; x++) { for (y = 1; y < ytot - 1; y++) { BLI_assert(v_grid[(y * xtot) + x] == NULL); }}
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#ifdef USE_FLIP_DETECT
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{
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ListBase *lb_iter[4] = {lb_a, lb_b, lb_rail_a, lb_rail_b};
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const int lb_iter_dir[4] = {1, -1, 1, -1};
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int winding_votes = 0;
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for (i = 0; i < 4; i++) {
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LinkData *el_next;
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for (el = lb_iter[i]->first; el && (el_next = el->next); el = el->next) {
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BMEdge *e = BM_edge_exists(el->data, el_next->data);
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if (BM_edge_is_boundary(e)) {
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winding_votes += (e->l->v == el->data) ? lb_iter_dir[i] : -lb_iter_dir[i];
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}
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}
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}
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use_flip = (winding_votes < 0);
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}
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#endif
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bm_grid_fill_array(bm, v_grid, xtot, ytot, mat_nr, use_smooth, use_flip);
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MEM_freeN(v_grid);
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#undef USE_FLIP_DETECT
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}
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static bool bm_edge_test_cb(BMEdge *e, void *bm_v)
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{
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return BMO_elem_flag_test((BMesh *)bm_v, e, EDGE_MARK);
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}
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static bool bm_edge_test_rail_cb(BMEdge *e, void *UNUSED(bm_v))
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{
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return BM_edge_is_wire(e) || BM_edge_is_boundary(e);
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}
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void bmo_grid_fill_exec(BMesh *bm, BMOperator *op)
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{
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ListBase eloops = {NULL, NULL};
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ListBase eloops_rail = {NULL, NULL};
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struct BMEdgeLoopStore *estore_a, *estore_b;
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struct BMEdgeLoopStore *estore_rail_a, *estore_rail_b;
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BMVert *v_a_first, *v_a_last;
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BMVert *v_b_first, *v_b_last;
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const short mat_nr = BMO_slot_int_get(op->slots_in, "mat_nr");
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const bool use_smooth = BMO_slot_bool_get(op->slots_in, "use_smooth");
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int count;
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bool change = false;
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BMO_slot_buffer_flag_enable(bm, op->slots_in, "edges", BM_EDGE, EDGE_MARK);
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count = BM_mesh_edgeloops_find(bm, &eloops, bm_edge_test_cb, (void *)bm);
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if (count != 2) {
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BMO_error_raise(bm, op, BMERR_INVALID_SELECTION,
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"Select two edge loops");
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goto cleanup;
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}
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estore_a = eloops.first;
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estore_b = eloops.last;
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v_a_first = ((LinkData *)BM_edgeloop_verts_get(estore_a)->first)->data;
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v_a_last = ((LinkData *)BM_edgeloop_verts_get(estore_a)->last)->data;
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v_b_first = ((LinkData *)BM_edgeloop_verts_get(estore_b)->first)->data;
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v_b_last = ((LinkData *)BM_edgeloop_verts_get(estore_b)->last)->data;
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if (BM_edgeloop_length_get(estore_a) != BM_edgeloop_length_get(estore_b)) {
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BMO_error_raise(bm, op, BMERR_INVALID_SELECTION,
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"Edge loop vertex count mismatch");
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goto cleanup;
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}
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if (BM_edgeloop_is_closed(estore_a) || BM_edgeloop_is_closed(estore_b)) {
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BMO_error_raise(bm, op, BMERR_INVALID_SELECTION,
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"Closed loops unsupported");
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goto cleanup;
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}
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/* ok. all error checking done, now we can find the rail edges */
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|
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if (BM_mesh_edgeloops_find_path(bm, &eloops_rail, bm_edge_test_rail_cb, bm, v_a_first, v_b_first) == false) {
|
||||
BMO_error_raise(bm, op, BMERR_INVALID_SELECTION,
|
||||
"Loops are not connected by wire/boundary edges");
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
BM_mesh_edgeloops_find_path(bm, &eloops_rail, bm_edge_test_rail_cb, (void *)bm, v_a_first, v_b_last);
|
||||
|
||||
/* Check flipping by comparing path length */
|
||||
estore_rail_a = eloops_rail.first;
|
||||
estore_rail_b = eloops_rail.last;
|
||||
|
||||
BLI_assert(BM_edgeloop_length_get(estore_rail_a) != BM_edgeloop_length_get(estore_rail_b));
|
||||
|
||||
if (BM_edgeloop_length_get(estore_rail_a) < BM_edgeloop_length_get(estore_rail_b)) {
|
||||
BLI_remlink(&eloops_rail, estore_rail_b);
|
||||
BM_edgeloop_free(estore_rail_b);
|
||||
estore_rail_b = NULL;
|
||||
|
||||
BM_mesh_edgeloops_find_path(bm, &eloops_rail, bm_edge_test_rail_cb, (void *)bm,
|
||||
v_a_last,
|
||||
v_b_last);
|
||||
estore_rail_b = eloops_rail.last;
|
||||
}
|
||||
else { /* a > b */
|
||||
BLI_remlink(&eloops_rail, estore_rail_a);
|
||||
BM_edgeloop_free(estore_rail_a);
|
||||
estore_rail_a = estore_rail_b;
|
||||
|
||||
/* reverse so these so both are sorted the same way */
|
||||
BM_edgeloop_flip(bm, estore_b);
|
||||
SWAP(BMVert *, v_b_first, v_b_last);
|
||||
|
||||
BM_mesh_edgeloops_find_path(bm, &eloops_rail, bm_edge_test_rail_cb, (void *)bm,
|
||||
v_a_last,
|
||||
v_b_last);
|
||||
estore_rail_b = eloops_rail.last;
|
||||
}
|
||||
|
||||
BLI_assert(estore_a != estore_b);
|
||||
BLI_assert(v_a_last != v_b_last);
|
||||
|
||||
if (BM_edgeloop_length_get(estore_rail_a) != BM_edgeloop_length_get(estore_rail_b)) {
|
||||
BMO_error_raise(bm, op, BMERR_INVALID_SELECTION,
|
||||
"Connecting edges vertex mismatch");
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
/* finally we have all edge loops needed */
|
||||
bm_grid_fill(bm, estore_a, estore_b, estore_rail_a, estore_rail_b,
|
||||
mat_nr, use_smooth);
|
||||
|
||||
change = true;
|
||||
cleanup:
|
||||
BM_mesh_edgeloops_free(&eloops);
|
||||
BM_mesh_edgeloops_free(&eloops_rail);
|
||||
|
||||
if (change) {
|
||||
BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, FACE_OUT);
|
||||
}
|
||||
}
|
@ -2605,6 +2605,60 @@ void MESH_OT_fill(wmOperatorType *ot)
|
||||
RNA_def_boolean(ot->srna, "use_beauty", true, "Beauty", "Use best triangulation division");
|
||||
}
|
||||
|
||||
static int edbm_fill_grid_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
BMOperator bmop;
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
BMEditMesh *em = BKE_editmesh_from_object(obedit);
|
||||
const short use_smooth = edbm_add_edge_face__smooth_get(em->bm);
|
||||
const int totedge_orig = em->bm->totedge;
|
||||
const int totface_orig = em->bm->totface;
|
||||
|
||||
if (!EDBM_op_init(em, &bmop, op,
|
||||
"grid_fill edges=%he mat_nr=%i use_smooth=%b",
|
||||
BM_ELEM_SELECT, em->mat_nr, use_smooth))
|
||||
{
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
BMO_op_exec(em->bm, &bmop);
|
||||
|
||||
/* cancel if nothing was done */
|
||||
if ((totedge_orig == em->bm->totedge) &&
|
||||
(totface_orig == em->bm->totface))
|
||||
{
|
||||
EDBM_op_finish(em, &bmop, op, true);
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "faces.out", BM_FACE, BM_ELEM_SELECT, true);
|
||||
|
||||
if (!EDBM_op_finish(em, &bmop, op, true)) {
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
EDBM_update_generic(em, true, true);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
|
||||
void MESH_OT_fill_grid(wmOperatorType *ot)
|
||||
{
|
||||
/* identifiers */
|
||||
ot->name = "Fill Grid";
|
||||
ot->description = "Fill grid from two loops";
|
||||
ot->idname = "MESH_OT_fill_grid";
|
||||
|
||||
/* api callbacks */
|
||||
ot->exec = edbm_fill_grid_exec;
|
||||
ot->poll = ED_operator_editmesh;
|
||||
|
||||
/* flags */
|
||||
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int edbm_beautify_fill_exec(bContext *C, wmOperator *op)
|
||||
{
|
||||
Object *obedit = CTX_data_edit_object(C);
|
||||
|
@ -193,6 +193,7 @@ void MESH_OT_solidify(struct wmOperatorType *ot);
|
||||
void MESH_OT_knife_cut(struct wmOperatorType *ot);
|
||||
void MESH_OT_separate(struct wmOperatorType *ot);
|
||||
void MESH_OT_fill(struct wmOperatorType *ot);
|
||||
void MESH_OT_fill_grid(struct wmOperatorType *ot);
|
||||
void MESH_OT_beautify_fill(struct wmOperatorType *ot);
|
||||
void MESH_OT_quads_convert_to_tris(struct wmOperatorType *ot);
|
||||
void MESH_OT_tris_convert_to_quads(struct wmOperatorType *ot);
|
||||
|
@ -98,6 +98,7 @@ void ED_operatortypes_mesh(void)
|
||||
WM_operatortype_append(MESH_OT_colors_reverse);
|
||||
|
||||
WM_operatortype_append(MESH_OT_fill);
|
||||
WM_operatortype_append(MESH_OT_fill_grid);
|
||||
WM_operatortype_append(MESH_OT_beautify_fill);
|
||||
WM_operatortype_append(MESH_OT_quads_convert_to_tris);
|
||||
WM_operatortype_append(MESH_OT_tris_convert_to_quads);
|
||||
|
Loading…
Reference in New Issue
Block a user