Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.
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6dbadb23ce
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1e0bd07522
@ -27,7 +27,7 @@ class NODE_HT_header(bpy.types.Header):
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if ob:
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layout.template_ID(ob, "active_material", new="material.new")
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if id:
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id, "use_nodes")
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elif snode.tree_type == 'TEXTURE':
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row.itemR(snode, "texture_type", text="", expand=True)
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@ -37,14 +37,14 @@ class NODE_HT_header(bpy.types.Header):
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if id_from:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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if id:
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id, "use_nodes")
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elif snode.tree_type == 'COMPOSITING':
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id = snode.id
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layout.itemR(id, "use_nodes", toggle=True)
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layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused", toggle=True)
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layout.itemR(snode, "backdrop", toggle=True)
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layout.itemR(id, "use_nodes")
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layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused")
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layout.itemR(snode, "backdrop")
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class NODE_MT_view(bpy.types.Menu):
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__space_type__ = "NODE_EDITOR"
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@ -253,7 +253,7 @@ static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf
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uiButSetFunc(bt, node_but_title_cb, node, bt);
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/* Alpha option, composite */
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if(a_but)
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uiDefButS(block, TOG, B_NODE_EXEC, "A",
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uiDefIconButS(block, TOG, B_NODE_EXEC, ICON_IMAGE_RGB_ALPHA,
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(short)butr->xmax-20, (short)butr->ymin, 20, 20,
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&node->custom2, 0, 0, 0, 0, "Include Alpha of 2nd input in this operation");
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}
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@ -1077,7 +1077,7 @@ static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNo
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/* browse button layer */
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strp= scene_layer_menu(node->id?(Scene *)node->id:scene);
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if(node->id)
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bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_SCENE_DATA, strp,
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bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC, ICON_RENDERLAYERS, strp,
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butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
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&node->custom1, 0, 0, 0, 0, "Choose Render Layer");
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else
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@ -1473,7 +1473,7 @@ static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *n
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uiDefButS(block, NUM, B_NODE_EXEC, "MaxSpeed:",
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butr->xmin, dy+38, dx, 19,
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&nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
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uiDefButF(block, NUM, B_NODE_EXEC, "BlurFac:",
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uiDefButF(block, NUM, B_NODE_EXEC, "Blur:",
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butr->xmin, dy+19, dx, 19,
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&nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
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uiDefButS(block, TOG, B_NODE_EXEC, "Curved",
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@ -1409,7 +1409,7 @@ static void rna_def_space_node(BlenderRNA *brna)
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static EnumPropertyItem tree_type_items[] = {
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{NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes."},
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{NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes."},
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{NTREE_COMPOSIT, "COMPOSITING", ICON_RENDER_RESULT, "Compositing", "Compositing nodes."},
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{NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes."},
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{0, NULL, 0, NULL, NULL}};
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static EnumPropertyItem texture_type_items[] = {
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