[#24594] Edge weighting while making subsurf

use shift+e for crease as in 2.4x
This commit is contained in:
Campbell Barton 2010-11-07 23:02:08 +00:00
parent 8b27e83e5c
commit 1e4f0a92f6

@ -264,9 +264,10 @@ void ED_keymap_mesh(wmKeyConfig *keyconf)
RNA_boolean_set(WM_keymap_add_item(keymap, "MESH_OT_normals_make_consistent", NKEY, KM_PRESS, KM_SHIFT|KM_CTRL, 0)->ptr, "inside", 1);
WM_keymap_add_item(keymap, "VIEW3D_OT_edit_mesh_extrude_move_normal", EKEY, KM_PRESS, 0, 0); /* python operator */
WM_keymap_add_item(keymap, "VIEW3D_OT_edit_mesh_extrude_individual_move", EKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_edit_mesh_extrude", EKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "TRANSFORM_OT_edge_crease", EKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "MESH_OT_spin", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "MESH_OT_fill", FKEY, KM_PRESS, KM_ALT, 0);