rigidbody: Improve add/remove operators
Now all add/remove operators for rigid body objects and constraints automatically add objects to the appropriate groups and create groups if they don't exist yet. This makes handling rigid bodies easier but doesn't take away functionality. If users want to handle groups manually they just need to create them before adding any objects. The previous behaviour was confusing and was even considered to be a bug since clicking on rigid body in the physics tab seemed to do nothing.
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@ -238,7 +238,7 @@ class ConnectRigidBodies(Operator):
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else:
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loc = (obj_act.location + obj.location) / 2.0
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bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=loc)
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bpy.ops.rigidbody.constraint_group_add()
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bpy.ops.rigidbody.constraint_add()
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con = context.active_object.rigid_body_constraint
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con.type = self.con_type
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con.object1 = obj_act
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@ -117,7 +117,6 @@ void RIGIDBODY_OT_mass_calculate(struct wmOperatorType *ot);
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/* rigidbody_constraint.c */
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void RIGIDBODY_OT_constraint_add(struct wmOperatorType *ot);
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void RIGIDBODY_OT_constraint_group_add(struct wmOperatorType *ot);
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void RIGIDBODY_OT_constraint_remove(struct wmOperatorType *ot);
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/*rigidbody_world.c */
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@ -97,7 +97,6 @@ static void operatortypes_particle(void)
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WM_operatortype_append(RIGIDBODY_OT_mass_calculate);
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WM_operatortype_append(RIGIDBODY_OT_constraint_add);
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WM_operatortype_append(RIGIDBODY_OT_constraint_group_add);
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WM_operatortype_append(RIGIDBODY_OT_constraint_remove);
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WM_operatortype_append(RIGIDBODY_OT_world_add);
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@ -78,20 +78,33 @@ static int ED_operator_rigidbody_con_active_poll(bContext *C)
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void ED_rigidbody_con_add(wmOperator *op, Scene *scene, Object *ob, int type)
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{
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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/* check that object doesn't already have a constraint */
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if (ob->rigidbody_constraint) {
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BKE_reportf(op->reports, RPT_INFO, "Object '%s' already has a Rigid Body Constraint", ob->id.name + 2);
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return;
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}
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/* create constraint group if it doesn't already exits */
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if (rbw->constraints == NULL) {
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rbw->constraints = add_group("RigidBodyConstraints");
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}
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/* make rigidbody constraint settings */
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ob->rigidbody_constraint = BKE_rigidbody_create_constraint(scene, ob, type);
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ob->rigidbody_constraint->flag |= RBC_FLAG_NEEDS_VALIDATE;
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/* add constraint to rigid body constraint group */
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add_to_group(rbw->constraints, ob, scene, NULL);
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}
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void ED_rigidbody_con_remove(Scene *scene, Object *ob)
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{
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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BKE_rigidbody_remove_constraint(scene, ob);
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if (rbw)
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rem_from_group(rbw->constraints, ob, scene, NULL);
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DAG_id_tag_update(&ob->id, OB_RECALC_OB);
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}
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@ -103,9 +116,15 @@ void ED_rigidbody_con_remove(Scene *scene, Object *ob)
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static int rigidbody_con_add_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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Object *ob = (scene) ? OBACT : NULL;
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int type = RNA_enum_get(op->ptr, "type");
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/* sanity checks */
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if (ELEM(NULL, scene, rbw)) {
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BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to add Rigid Body Constraint to");
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return OPERATOR_CANCELLED;
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}
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/* apply to active object */
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ED_rigidbody_con_add(op, scene, ob, type);
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@ -137,53 +156,6 @@ void RIGIDBODY_OT_constraint_add(wmOperatorType *ot)
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ot->prop = RNA_def_enum(ot->srna, "type", rigidbody_con_type_items, RBC_TYPE_FIXED, "Rigid Body Constraint Type", "");
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}
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static int rigidbody_con_group_add_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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Object *ob = (scene) ? OBACT : NULL;
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int type = RNA_enum_get(op->ptr, "type");
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/* sanity checks */
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if (ELEM(NULL, scene, rbw)) {
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BKE_report(op->reports, RPT_ERROR, "No Rigid Body World to add Rigid Body Constraint to");
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return OPERATOR_CANCELLED;
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}
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if (rbw->constraints == NULL) {
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rbw->constraints = add_group("RigidBodyConstraints");
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}
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/* apply to active object */
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ED_rigidbody_con_add(op, scene, ob, type);
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add_to_group(rbw->constraints, ob, scene, NULL);
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/* send updates */
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DAG_ids_flush_update(CTX_data_main(C), 0);
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WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
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WM_event_add_notifier(C, NC_GROUP | NA_EDITED, NULL);
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/* done */
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return OPERATOR_FINISHED;
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}
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void RIGIDBODY_OT_constraint_group_add(wmOperatorType *ot)
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{
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/* identifiers */
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ot->idname = "RIGIDBODY_OT_constraint_group_add";
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ot->name = "Add Rigid Body Constraint";
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ot->description = "Add Rigid Body Constraint to active object and world's group";
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/* callbacks */
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ot->exec = rigidbody_con_group_add_exec;
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ot->poll = ED_operator_object_active_editable;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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ot->prop = RNA_def_enum(ot->srna, "type", rigidbody_con_type_items, RBC_TYPE_FIXED, "Rigid Body Constraint Type", "");
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}
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/* ************ Remove Rigid Body Constraint ************** */
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static int rigidbody_con_remove_exec(bContext *C, wmOperator *op)
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@ -90,6 +90,8 @@ static int ED_operator_rigidbody_add_poll(bContext *C)
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void ED_rigidbody_ob_add(wmOperator *op, Scene *scene, Object *ob, int type)
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{
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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/* check that object doesn't already belong to the current simulation */
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if (ob->rigidbody_object) {
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BKE_reportf(op->reports, RPT_INFO, "Object '%s' already has a Rigid Body", ob->id.name + 2);
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@ -104,14 +106,32 @@ void ED_rigidbody_ob_add(wmOperator *op, Scene *scene, Object *ob, int type)
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return;
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}
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/* Add rigid body world and group if they don't exist for convenience */
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if (rbw == NULL) {
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rbw = BKE_rigidbody_create_world(scene);
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BKE_rigidbody_validate_sim_world(scene, rbw, false);
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scene->rigidbody_world = rbw;
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}
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if (rbw->group == NULL) {
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rbw->group = add_group("RigidBodyWorld");
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}
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/* make rigidbody object settings */
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ob->rigidbody_object = BKE_rigidbody_create_object(scene, ob, type);
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ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_VALIDATE;
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/* add object to rigid body group */
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add_to_group(rbw->group, ob, scene, NULL);
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}
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void ED_rigidbody_ob_remove(Scene *scene, Object *ob)
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{
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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BKE_rigidbody_remove_object(scene, ob);
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if (rbw)
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rem_from_group(rbw->group, ob, scene, NULL);
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DAG_id_tag_update(&ob->id, OB_RECALC_OB);
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}
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@ -209,7 +229,6 @@ void RIGIDBODY_OT_object_remove(wmOperatorType *ot)
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static int rigidbody_obs_add_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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int type = RNA_enum_get(op->ptr, "type");
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/* sanity check */
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@ -217,19 +236,9 @@ static int rigidbody_obs_add_exec(bContext *C, wmOperator *op)
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BKE_report(op->reports, RPT_ERROR, "No Scene to add Rigid Bodies to");
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return OPERATOR_CANCELLED;
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}
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/* Add rigid body world and group if they don't exist for convenience */
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if (rbw == NULL) {
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rbw = BKE_rigidbody_create_world(scene);
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BKE_rigidbody_validate_sim_world(scene, rbw, false);
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scene->rigidbody_world = rbw;
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}
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if (rbw->group == NULL) {
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rbw->group = add_group("RigidBodyWorld");
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}
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/* create rigid body objects and add them to the world's group */
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CTX_DATA_BEGIN(C, Object *, ob, selected_objects) {
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ED_rigidbody_ob_add(op, scene, ob, type);
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add_to_group(rbw->group, ob, scene, NULL);
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}
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CTX_DATA_END;
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@ -266,7 +275,6 @@ void RIGIDBODY_OT_objects_add(wmOperatorType *ot)
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static int rigidbody_obs_remove_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Scene *scene = CTX_data_scene(C);
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RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
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/* sanity checks */
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if (scene == NULL)
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@ -277,8 +285,6 @@ static int rigidbody_obs_remove_exec(bContext *C, wmOperator *UNUSED(op))
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{
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if (ob->rigidbody_object) {
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ED_rigidbody_ob_remove(scene, ob);
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if (rbw)
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rem_from_group(rbw->group, ob, scene, NULL);
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}
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}
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CTX_DATA_END;
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