Geometry Nodes: Order selection inputs after geometry inputs
While there may be arguments for different positions of the selection inputs, it's important to be consistent, and putting them right after the corresponding geometry works well when there are multiple geometry inputs. Addresses T91646.
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@ -43,6 +43,7 @@ namespace blender::nodes {
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static void geo_node_point_distribute_points_on_faces_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Float>("Distance Min").min(0.0f).subtype(PROP_DISTANCE);
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b.add_input<decl::Float>("Density Max").default_value(10.0f).min(0.0f);
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b.add_input<decl::Float>("Density").default_value(10.0f).supports_field();
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@ -53,7 +54,6 @@ static void geo_node_point_distribute_points_on_faces_declare(NodeDeclarationBui
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.subtype(PROP_FACTOR)
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.supports_field();
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b.add_input<decl::Int>("Seed");
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_output<decl::Geometry>("Points");
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b.add_output<decl::Vector>("Normal").field_source();
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@ -70,7 +70,7 @@ static void geo_node_point_distribute_points_on_faces_layout(uiLayout *layout,
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static void node_point_distribute_points_on_faces_update(bNodeTree *UNUSED(ntree), bNode *node)
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{
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bNodeSocket *sock_distance_min = (bNodeSocket *)BLI_findlink(&node->inputs, 1);
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bNodeSocket *sock_distance_min = (bNodeSocket *)BLI_findlink(&node->inputs, 2);
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bNodeSocket *sock_density_max = (bNodeSocket *)sock_distance_min->next;
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bNodeSocket *sock_density = sock_density_max->next;
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bNodeSocket *sock_density_factor = sock_density->next;
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@ -31,13 +31,13 @@ namespace blender::nodes {
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static void geo_node_mesh_to_points_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Mesh");
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b.add_input<decl::Bool>("Selection").default_value(true).supports_field().hide_value();
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b.add_input<decl::Vector>("Position").implicit_field();
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b.add_input<decl::Float>("Radius")
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.default_value(0.05f)
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.min(0.0f)
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.subtype(PROP_DISTANCE)
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.supports_field();
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b.add_input<decl::Bool>("Selection").default_value(true).supports_field().hide_value();
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b.add_output<decl::Geometry>("Points");
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}
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@ -26,8 +26,8 @@ namespace blender::nodes {
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static void geo_node_set_curve_handles_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Vector>("Position").implicit_field();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Vector>("Position").implicit_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -21,9 +21,9 @@ namespace blender::nodes {
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static void geo_node_set_curve_radius_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Float>("Radius").min(0.0f).default_value(1.0f).supports_field().subtype(
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PROP_DISTANCE);
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -21,8 +21,8 @@ namespace blender::nodes {
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static void geo_node_set_curve_tilt_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Float>("Tilt").subtype(PROP_ANGLE).supports_field();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Float>("Tilt").subtype(PROP_ANGLE).supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -29,8 +29,8 @@ namespace blender::nodes {
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static void geo_node_set_material_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Material>("Material").hide_label();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Material>("Material").hide_label();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -21,8 +21,8 @@ namespace blender::nodes {
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static void geo_node_set_material_index_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Int>("Material Index").supports_field().min(0);
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Int>("Material Index").supports_field().min(0);
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -21,9 +21,9 @@ namespace blender::nodes {
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static void geo_node_set_point_radius_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Float>("Radius").default_value(0.05f).min(0.0f).supports_field().subtype(
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PROP_DISTANCE);
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -21,8 +21,8 @@ namespace blender::nodes {
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static void geo_node_set_shade_smooth_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Bool>("Shade Smooth").supports_field();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Bool>("Shade Smooth").supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -21,8 +21,8 @@ namespace blender::nodes {
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static void geo_node_set_spline_cyclic_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Bool>("Cyclic").supports_field();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Bool>("Cyclic").supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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@ -23,8 +23,8 @@ namespace blender::nodes {
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static void geo_node_set_spline_resolution_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Geometry>("Geometry");
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b.add_input<decl::Int>("Resolution").default_value(12).supports_field();
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b.add_input<decl::Bool>("Selection").default_value(true).hide_value().supports_field();
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b.add_input<decl::Int>("Resolution").default_value(12).supports_field();
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b.add_output<decl::Geometry>("Geometry");
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}
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