PyTemplates operator_modal_view3d_raycast: update to blender2.8 (*/@)
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@ -37,8 +37,8 @@ def main(context, event):
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# get the ray relative to the object
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matrix_inv = matrix.inverted()
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ray_origin_obj = matrix_inv * ray_origin
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ray_target_obj = matrix_inv * ray_target
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ray_origin_obj = matrix_inv @ ray_origin
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ray_target_obj = matrix_inv @ ray_target
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ray_direction_obj = ray_target_obj - ray_origin_obj
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# cast the ray
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@ -57,7 +57,7 @@ def main(context, event):
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if obj.type == 'MESH':
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hit, normal, face_index = obj_ray_cast(obj, matrix)
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if hit is not None:
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hit_world = matrix * hit
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hit_world = matrix @ hit
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scene.cursor_location = hit_world
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length_squared = (hit_world - ray_origin).length_squared
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if best_obj is None or length_squared < best_length_squared:
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