- updated intern project files to include soundsystem (MSVC 6)

This commit is contained in:
Simon Clitherow 2003-07-20 19:51:03 +00:00
parent 2ccf7ffb84
commit 20ee6b2b66
4 changed files with 457 additions and 0 deletions

@ -0,0 +1,206 @@
# Microsoft Developer Studio Project File - Name="SoundSystem" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=SoundSystem - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "SoundSystem.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SoundSystem.mak" CFG="SoundSystem - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "SoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "SoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "SoundSystem - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\libSoundSystem.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\*.a ECHO Done
# End Special Build Tool
!ELSEIF "$(CFG)" == "SoundSystem - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "SoundSystem___Win32_Debug"
# PROP BASE Intermediate_Dir "SoundSystem___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../" /I "../../../../../lib/windows/string/include" /I "../../../../../lib/windows/moto/include" /I "../../dummy" /I "../../openal" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\obj\windows\intern\soundsystem\debug\libSoundSystem.lib"
# Begin Special Build Tool
SOURCE="$(InputPath)"
PostBuild_Cmds=ECHO Copying header files XCOPY /Y ..\..\*.h ..\..\..\..\..\lib\windows\SoundSystem\include\*.h ECHO Copying lib XCOPY /Y ..\..\..\..\obj\windows\intern\soundsystem\debug\*.lib ..\..\..\..\..\lib\windows\SoundSystem\lib\debug\*.a ECHO Done
# End Special Build Tool
!ENDIF
# Begin Target
# Name "SoundSystem - Win32 Release"
# Name "SoundSystem - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\intern\SND_AudioDevice.cpp
# End Source File
# Begin Source File
SOURCE="..\..\intern\SND_C-api.cpp"
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_CDObject.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_DeviceManager.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_IdObject.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_Scene.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_SoundListener.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_SoundObject.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_Utils.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_WaveCache.cpp
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_WaveSlot.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\intern\SND_AudioDevice.h
# End Source File
# Begin Source File
SOURCE="..\..\SND_C-api.h"
# End Source File
# Begin Source File
SOURCE=..\..\SND_CDObject.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_DependKludge.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_DeviceManager.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_IAudioDevice.h
# End Source File
# Begin Source File
SOURCE=..\..\intern\SND_IdObject.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_Object.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_Scene.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_SoundListener.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_SoundObject.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_Utils.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_WaveCache.h
# End Source File
# Begin Source File
SOURCE=..\..\SND_WaveSlot.h
# End Source File
# Begin Source File
SOURCE=..\..\SoundDefines.h
# End Source File
# End Group
# End Target
# End Project

@ -0,0 +1,103 @@
# Microsoft Developer Studio Project File - Name="DummySoundSystem" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=DummySoundSystem - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "DummySoundSystem.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "DummySoundSystem.mak" CFG="DummySoundSystem - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "DummySoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "DummySoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "DummySoundSystem - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\dummy"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\libDummySoundSystem.lib"
!ELSEIF "$(CFG)" == "DummySoundSystem - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\dummy\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\dummy\debug\libDummySoundSystem.lib"
!ENDIF
# Begin Target
# Name "DummySoundSystem - Win32 Release"
# Name "DummySoundSystem - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\dummy\SND_DummyDevice.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\dummy\SND_DummyDevice.h
# End Source File
# End Group
# End Target
# End Project

@ -0,0 +1,103 @@
# Microsoft Developer Studio Project File - Name="OpenALSoundSystem" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=OpenALSoundSystem - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "OpenALSoundSystem.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "OpenALSoundSystem.mak" CFG="OpenALSoundSystem - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "OpenALSoundSystem - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "OpenALSoundSystem - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "OpenALSoundSystem - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal"
# PROP Intermediate_Dir "..\..\..\..\..\obj\windows\intern\soundsystem\openal"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\libOpenALSoundSystem.lib"
!ELSEIF "$(CFG)" == "OpenALSoundSystem - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "OpenALSoundSystem___Win32_Debug"
# PROP BASE Intermediate_Dir "OpenALSoundSystem___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\soundsystem\openal\debug"
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\..\intern" /I "..\..\..\..\SoundSystem" /I "..\..\..\..\moto\include" /I "..\..\..\..\string" /I "..\..\..\..\..\..\lib\windows\openal\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\..\..\obj\windows\intern\soundsystem\openal\debug\libOpenALSoundSystem.lib"
!ENDIF
# Begin Target
# Name "OpenALSoundSystem - Win32 Release"
# Name "OpenALSoundSystem - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\openal\SND_OpenALDevice.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\openal\SND_OpenALDevice.h
# End Source File
# End Group
# End Target
# End Project

@ -3,6 +3,18 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
###############################################################################
Project: "DummySoundSystem"="..\..\SoundSystem\make\msvc_6_0\dummy\DummySoundSystem.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "MoTo"="..\..\moto\make\msvc_6_0\MoTo.dsp" - Package Owner=<4>
Package=<5>
@ -15,6 +27,30 @@ Package=<4>
###############################################################################
Project: "OpenALSoundSystem"="..\..\SoundSystem\make\msvc_6_0\openal\OpenALSoundSystem.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "SoundSystem"="..\..\SoundSystem\make\msvc_6_0\SoundSystem.dsp" - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Project: "blenkey"="..\..\keymaker\make\msvc_6_0\blenkey.dsp" - Package Owner=<4>
Package=<5>
@ -101,6 +137,15 @@ Package=<4>
Begin Project Dependency
Project_Dep_Name blenkey
End Project Dependency
Begin Project Dependency
Project_Dep_Name DummySoundSystem
End Project Dependency
Begin Project Dependency
Project_Dep_Name SoundSystem
End Project Dependency
Begin Project Dependency
Project_Dep_Name OpenALSoundSystem
End Project Dependency
}}}
###############################################################################