Fix UV-Editor crashes w/ over SHRT_MAX UV's
This commit is contained in:
parent
b8ca4819b2
commit
214e384fc4
@ -69,7 +69,7 @@ typedef struct UvElement {
|
||||
/* general use flag */
|
||||
unsigned char flag;
|
||||
/* If generating element map with island sorting, this stores the island index */
|
||||
unsigned short island;
|
||||
unsigned int island;
|
||||
} UvElement;
|
||||
|
||||
|
||||
@ -90,9 +90,7 @@ typedef struct UvElementMap {
|
||||
int *islandIndices;
|
||||
} UvElementMap;
|
||||
|
||||
/* invalid island index is max short. If any one has the patience
|
||||
* to make that many islands, he can bite me :p */
|
||||
#define INVALID_ISLAND 0xFFFF
|
||||
#define INVALID_ISLAND ((unsigned int)-1)
|
||||
|
||||
/* Connectivity data */
|
||||
typedef struct MeshElemMap {
|
||||
|
Loading…
Reference in New Issue
Block a user