showed up as NaN on GPU render.
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@ -300,7 +300,7 @@ __device_inline void _shader_bsdf_multi_eval(const ShaderData *sd, const float3
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}
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}
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*pdf = sum_pdf/sum_sample_weight;
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*pdf = (sum_sample_weight > 0.0f)? sum_pdf/sum_sample_weight: 0.0f;
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}
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#endif
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