Fix #31550: Active Armature bone hardly distinguishable from other selected bones
Made active bone color a bit brighter and made it a userpref option.
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@ -42,7 +42,7 @@ extern "C" {
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* and keep comment above the defines.
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* Use STRINGIFY() rather than defining with quotes */
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#define BLENDER_VERSION 263
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#define BLENDER_SUBVERSION 14
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#define BLENDER_SUBVERSION 15
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#define BLENDER_MINVERSION 250
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#define BLENDER_MINSUBVERSION 0
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@ -127,6 +127,7 @@ enum {
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TH_BONE_SOLID,
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TH_BONE_POSE,
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TH_BONE_POSE_ACTIVE,
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TH_STRIP,
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TH_STRIP_SELECT,
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@ -303,6 +303,8 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
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cp = ts->bone_solid; break;
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case TH_BONE_POSE:
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cp = ts->bone_pose; break;
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case TH_BONE_POSE_ACTIVE:
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cp = ts->bone_pose_active; break;
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case TH_STRIP:
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cp = ts->strip; break;
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case TH_STRIP_SELECT:
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@ -739,6 +741,7 @@ void ui_theme_init_default(void)
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rgba_char_args_set(btheme->tv3d.bone_solid, 200, 200, 200, 255);
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/* alpha 80 is not meant editable, used for wire+action draw */
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rgba_char_args_set(btheme->tv3d.bone_pose, 80, 200, 255, 80);
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rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80);
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rgba_char_args_set(btheme->tv3d.bundle_solid, 200, 200, 200, 255);
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rgba_char_args_set(btheme->tv3d.camera_path, 0x00, 0x00, 0x00, 255);
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@ -1914,6 +1917,13 @@ void init_userdef_do_versions(void)
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}
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}
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if (bmain->versionfile < 263 || (bmain->versionfile == 263 && bmain->subversionfile < 15)) {
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bTheme *btheme;
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for (btheme = U.themes.first; btheme; btheme = btheme->next) {
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rgba_char_args_set(btheme->tv3d.bone_pose_active, 140, 255, 255, 80);
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}
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}
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/* GL Texture Garbage Collection (variable abused above!) */
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if (U.textimeout == 0) {
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U.texcollectrate = 60;
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@ -171,7 +171,7 @@ static short set_pchan_glColor(short colCode, int boneflag, short constflag)
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}
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else {
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if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) {
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UI_ThemeColorShade(TH_BONE_POSE, 40);
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UI_ThemeColor(TH_BONE_POSE_ACTIVE);
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}
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else if (boneflag & BONE_DRAW_ACTIVE) {
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UI_ThemeColorBlend(TH_WIRE, TH_BONE_POSE, 0.15f); /* unselected active */
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@ -215,7 +215,7 @@ typedef struct ThemeSpace {
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char extra_edge_len[4], extra_face_angle[4], extra_face_area[4], pad3[4];
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char normal[4];
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char vertex_normal[4];
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char bone_solid[4], bone_pose[4];
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char bone_solid[4], bone_pose[4], bone_pose_active[4];
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char strip[4], strip_select[4];
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char cframe[4];
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@ -264,8 +264,6 @@ typedef struct ThemeSpace {
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char skin_root[4]; /* Skin modifier root color */
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int pad4;
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/* NLA */
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char anim_active[4]; /* Active Action + Summary Channel */
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char anim_non_active[4]; /* Active Action = NULL */
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@ -1183,6 +1183,11 @@ static void rna_def_userdef_theme_space_view3d(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Bone Pose", "");
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "bone_pose_active", PROP_FLOAT, PROP_COLOR_GAMMA);
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RNA_def_property_array(prop, 3);
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RNA_def_property_ui_text(prop, "Bone Pose Active", "");
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RNA_def_property_update(prop, 0, "rna_userdef_update");
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prop = RNA_def_property(srna, "frame_current", PROP_FLOAT, PROP_COLOR_GAMMA);
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RNA_def_property_float_sdna(prop, NULL, "cframe");
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RNA_def_property_array(prop, 3);
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