Fix/workaround T50677: Shrinkwrap constraint don't get updated when target mesh gets modified
Do a "full" update on leaving sculpt mode, so we are sure scene will be brought to a consistent state. Ideally we'll only do that when there are objects which depends on geometry without re-calculating self geometry, but that's a bit tricky currently.
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@ -5361,8 +5361,12 @@ static int sculpt_mode_toggle_exec(bContext *C, wmOperator *op)
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if (mmd)
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multires_force_update(ob);
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if (flush_recalc || (ob->sculpt && ob->sculpt->bm))
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/* Always for now, so leaving sculpt mode always ensures scene is in
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* a consistent state.
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*/
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if (true || flush_recalc || (ob->sculpt && ob->sculpt->bm)) {
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DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
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}
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if (me->flag & ME_SCULPT_DYNAMIC_TOPOLOGY) {
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/* Dynamic topology must be disabled before exiting sculpt
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