- fix what appeared to be obvious bug, "if (fclose) fclose(file)" ->
"if (file) fclose(file)", Text3d.c owner should check.
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@ -954,7 +954,7 @@ PyObject *M_Text3d_LoadFont( PyObject * self, PyObject * args )
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if( file || !strcmp (fontfile, "<builtin>") ) {
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load_vfont( fontfile );
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if(fclose) fclose( file );
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if(file) fclose( file );
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if( (vf=exist_vfont( fontfile )) )
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return Font_CreatePyObject( vf );
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return EXPP_incr_ret( Py_None );
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