Fix T49981: When camera is on inactive layer, it does not evaluate constraints
Second round of fix, was broken by 843be91.
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@ -356,6 +356,10 @@ void DEG_graph_on_visible_update(Main *bmain, Scene *scene)
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Object *object = base->object;
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DEG::IDDepsNode *id_node = graph->find_id_node(&object->id);
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id_node->layers |= base->lay;
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if (object == scene->camera) {
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/* Camera should always be updated, it used directly by viewport. */
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id_node->layers |= (unsigned int)(-1);
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}
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}
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DEG::deg_graph_build_flush_layers(graph);
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LINKLIST_FOREACH (Base *, base, &scene->base) {
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