Merge branch 'master' into blender2.8
This commit is contained in:
commit
2475dbdc94
@ -112,8 +112,8 @@ if 'cmake' in builder:
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chroot_name = 'buildbot_' + deb_name + '_i686'
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cuda_chroot_name = 'buildbot_' + deb_name + '_x86_64'
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targets = ['player', 'blender', 'cuda']
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cmake_extra_options.extend(["-DCMAKE_C_COMPILER=/usr/bin/gcc-6",
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"-DCMAKE_CXX_COMPILER=/usr/bin/g++-6"])
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cmake_extra_options.extend(["-DCMAKE_C_COMPILER=/usr/bin/gcc-7",
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"-DCMAKE_CXX_COMPILER=/usr/bin/g++-7"])
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cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
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@ -1726,9 +1726,6 @@ def write_rst_contents(basepath):
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for info, info_desc in INFO_DOCS:
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fw(" %s <%s>\n\n" % (info_desc, info))
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fw("\n")
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fw("- :ref:`Blender/Python Add-on Tutorial: a step by step guide on")
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fw(" how to write an add-on from scratch <blender_manual:advanced_scripting_addon_tutorial>`\n")
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fw("\n")
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fw(title_string("Application Modules", "=", double=True))
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fw(".. toctree::\n")
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@ -530,7 +530,7 @@ void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_
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addSampler(sampler);
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std::string target = translate_id(bone_name) + "/transform";
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std::string target = get_joint_id(bone, ob_arm) + "/transform";
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addChannel(COLLADABU::URI(empty, sampler_id), target);
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closeAnimation();
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@ -924,8 +924,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
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cent[2] = 0.0f;
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cu->xof = cu->xof - (cent[0] / cu->fsize);
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cu->yof = cu->yof - (cent[1] / cu->fsize);
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cu->xof = cu->xof - cent[0];
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cu->yof = cu->yof - cent[1];
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tot_change++;
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cu->id.tag |= LIB_TAG_DOIT;
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@ -570,8 +570,7 @@ static bool raycastEditMesh(
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}
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SnapObjectData_EditMesh *sod = NULL;
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BVHTreeFromEditMesh *treedata;
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BVHTreeFromEditMesh *treedata = NULL;
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void **sod_p;
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if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
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@ -1840,8 +1839,7 @@ static bool snapEditMesh(
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float local_scale = normalize_v3(ray_normal_local);
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SnapObjectData_EditMesh *sod = NULL;
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BVHTreeFromEditMesh *treedata;
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BVHTreeFromEditMesh *treedata = NULL;
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void **sod_p;
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if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
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@ -217,9 +217,27 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr =
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copy_m4_m3(ikmat, ik_mat);
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if (pchan->parent)
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mul_m4_series(pchan->pose_mat, pchan->parent->pose_mat, pchan->chan_mat, ikmat);
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mul_m4_m4m4(pchan->pose_mat, pchan->parent->pose_mat, pchan->chan_mat);
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else
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mul_m4_m4m4(pchan->pose_mat, pchan->chan_mat, ikmat);
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copy_m4_m4(pchan->pose_mat, pchan->chan_mat);
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#ifdef USE_NONUNIFORM_SCALE
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/* apply IK mat, but as if the bones have uniform scale since the IK solver
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* is not aware of non-uniform scale */
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float scale[3];
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mat4_to_size(scale, pchan->pose_mat);
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normalize_v3_length(pchan->pose_mat[0], scale[1]);
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normalize_v3_length(pchan->pose_mat[2], scale[1]);
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#endif
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mul_m4_m4m4(pchan->pose_mat, pchan->pose_mat, ikmat);
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#ifdef USE_NONUNIFORM_SCALE
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float ik_scale[3];
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mat3_to_size(ik_scale, ik_mat);
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normalize_v3_length(pchan->pose_mat[0], scale[0] * ik_scale[0]);
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normalize_v3_length(pchan->pose_mat[2], scale[2] * ik_scale[2]);
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#endif
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/* calculate head */
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copy_v3_v3(pchan->pose_head, pchan->pose_mat[3]);
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@ -308,6 +326,10 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
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/* change length based on bone size */
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length = bone->length * len_v3(R_bonemat[1]);
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/* basis must be pure rotation */
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normalize_m3(R_bonemat);
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normalize_m3(R_parmat);
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/* compute rest basis and its inverse */
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copy_m3_m3(rest_basis, bone->bone_mat);
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transpose_m3_m3(irest_basis, bone->bone_mat);
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@ -317,11 +339,7 @@ static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree)
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mul_m3_m3m3(full_basis, iR_parmat, R_bonemat);
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mul_m3_m3m3(basis, irest_basis, full_basis);
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/* basis must be pure rotation */
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normalize_m3(basis);
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/* transform offset into local bone space */
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normalize_m3(iR_parmat);
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mul_m3_v3(iR_parmat, start);
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IK_SetTransform(seg, start, rest_basis, basis, length);
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@ -545,18 +563,6 @@ void iksolver_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan
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tree->pchan[a]->flag |= POSE_CHAIN;
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}
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#ifdef USE_NONUNIFORM_SCALE
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float (*pchan_scale_data)[3] = MEM_mallocN(sizeof(float[3]) * tree->totchannel, __func__);
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for (a = 0; a < tree->totchannel; a++) {
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mat4_to_size(pchan_scale_data[a], tree->pchan[a]->pose_mat);
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/* make uniform at y scale since this controls the length */
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normalize_v3_length(tree->pchan[a]->pose_mat[0], pchan_scale_data[a][1]);
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normalize_v3_length(tree->pchan[a]->pose_mat[2], pchan_scale_data[a][1]);
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}
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#endif
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/* 5. execute the IK solver */
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execute_posetree(scene, ob, tree);
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@ -571,14 +577,6 @@ void iksolver_execute_tree(struct Scene *scene, Object *ob, bPoseChannel *pchan
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where_is_ik_bone(tree->pchan[a], tree->basis_change[a]);
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}
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#ifdef USE_NONUNIFORM_SCALE
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for (a = 0; a < tree->totchannel; a++) {
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normalize_v3_length(tree->pchan[a]->pose_mat[0], pchan_scale_data[a][0]);
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normalize_v3_length(tree->pchan[a]->pose_mat[2], pchan_scale_data[a][2]);
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}
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MEM_freeN(pchan_scale_data);
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#endif
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/* 7. and free */
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BLI_remlink(&pchan_root->iktree, tree);
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free_posetree(tree);
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@ -3919,12 +3919,18 @@ static void rna_def_userdef_system(BlenderRNA *brna)
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prop = RNA_def_property(srna, "dpi", PROP_INT, PROP_NONE);
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RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "DPI", "Font size and resolution for display");
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RNA_def_property_ui_text(prop, "DPI",
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"DPI for addons to use when drawing custom user interface elements. Controlled by "
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"operating system settings and Blender UI scale, with a reference value of 72 DPI. "
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"Note that since this value includes a user defined scale, it is not always the "
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"actual monitor DPI");
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prop = RNA_def_property(srna, "pixel_size", PROP_FLOAT, PROP_NONE);
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RNA_def_property_clear_flag(prop, PROP_EDITABLE);
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RNA_def_property_float_sdna(prop, NULL, "pixelsize");
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RNA_def_property_ui_text(prop, "Pixel Size", "");
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RNA_def_property_ui_text(prop, "Pixel Size",
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"Suggested line thickness and point size in pixels, for addons drawing custom user "
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"interface elements. Controlled by operating system settings and Blender UI scale");
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prop = RNA_def_property(srna, "font_path_ui", PROP_STRING, PROP_FILEPATH);
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RNA_def_property_string_sdna(prop, NULL, "font_path_ui");
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@ -2697,7 +2697,8 @@ PyDoc_STRVAR(BPy_EnumProperty_doc,
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" :icon: An icon string identifier or integer icon value\n"
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" (e.g. returned by :class:`bpy.types.UILayout.icon`)\n"
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" :number: Unique value used as the identifier for this item (stored in file data).\n"
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" Use when the identifier may need to change.\n"
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" Use when the identifier may need to change. If the *ENUM_FLAG* option is used,\n"
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" the values are bitmasks and should be powers of two.\n"
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"\n"
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" When an item only contains 4 items they define ``(identifier, name, description, number)``.\n"
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"\n"
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@ -418,6 +418,11 @@ void WM_window_set_dpi(wmWindow *win)
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{
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int auto_dpi = GHOST_GetDPIHint(win->ghostwin);
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/* Clamp auto DPI to 96, since our font/interface drawing does not work well
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* with lower sizes. The main case we are interested in supporting is higher
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* DPI. If a smaller UI is desired it is still possible to adjust UI scale. */
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auto_dpi = MAX2(auto_dpi, 96);
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/* Lazily init UI scale size, preserving backwards compatibility by
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* computing UI scale from ratio of previous DPI and auto DPI */
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if (U.ui_scale == 0) {
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